Independent Materia
by Lassarina Aoibhell
Please note that all "sale" prices denote the price of a Masterlevel materia. Otherwise, the sale price depends on the amount of AP garnered.
Cover
Effect: The character equipped with this materia takes blows for other party members. The chances of this happening depend on the level of the materia (see chart below)
Buy: 1000 (Wall Market)
Sell: 70000
Find: Aeris's House
Equip Effect: Vitality +1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
20% 
** 
2000 
40% 
*** 
10000 
60% 
**** 
25000 
80% 
***** 
40000 
100% 
Counter Attack
Effect: The character equipped with this materia randomly counterattacks when attacked. The probability of this occurring depends on the Materia's level (see chart below)
Buy:  (none)
Sell: 1
Find: Win from Materia Keeper; Win in Gold Saucer Chocobo Racing
Equip Effect: none
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
20% 
** 
10000 
40% 
*** 
20000 
60% 
**** 
50000 
80% 
***** 
100000 
100% 
Long Range
Effect: Characters attacking from the back row cause the same damage as if they were in the front row. Also, if a flying enemy "cannot be reached," this materia allows the character who has it equipped to reach them.
Buy:  (none)
Sell: 1
Find: Mythril Mine
Equip Effect: None
AP/Level Chart:
Level 
Total AP Needed 
* 
 
** 
80000 
MP Plus
Effect: Raises MP by a certain percentage (determined by the Materia's level, see chart below)
Buy: 8000 (Cosmo Canyon, Mideel)
Sell: 56000
Find: none
Equip Effect: none
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
10% 
** 
10000 
20% 
*** 
20000 
30% 
**** 
30000 
40% 
***** 
50000 
50% 
HP Plus
Effect: HP is raised by a certain percent (depends on the Materia's level, see chart below)
Buy: 8000 (Cosmo Canyon, Mideel)
Sell: 56000
Find: Score between 60 and 90 in the military review minigame in Junon
Equip Effect: none
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
10% 
** 
10000 
20% 
*** 
20000 
30% 
**** 
30000 
40% 
***** 
50000 
50% 
Luck Plus
Effect: Luck is raised by a certain percentage, determined by the level of the Materia (see chart below)
Buy:  (none)
Sell: 1,050,000
Find: Temple of the Ancients
Equip Effect: None
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
10% 
** 
15000 
20% 
*** 
30000 
30% 
**** 
60000 
40% 
***** 
100000 
50% 
Magic Plus
Effect: Raises Magic Power by a given percentage, depending on the level of the Materia (see chart below)
Buy:  (none)
Sell: 1,400,000
Find: Zango Valley
Equip Effect: None
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
10% 
** 
10000 
20% 
*** 
20000 
30% 
**** 
30000 
40% 
***** 
50000 
50% 
Speed Plus
Effect: Raises Speed by a given percentage, determined by the Materia's level (see chart below)
Buy:  (none)
Sell: 1,400,000
Find: Win at Gold Saucer's Battle Square
Equip Effect: none
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
10% 
** 
15000 
20% 
*** 
30000 
30% 
**** 
60000 
40% 
***** 
100000 
50% 
Chocobo Lure
Effect: At level one, makes it possile for you to meet Chocobos where their footprints appear. At higher levels, makes it x times more likely that you will meet Chocobos where you see their footprints (x is determined by the level, see chart below)
Buy: 2000 (Chocobo Ranch, before the meteor)
Sell: 1
Find: Chocobo Ranch (after the meteor)
Equip Effect: Luck +1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Likelihood of Meeting Chocobos 
* 
 
 
** 
3000 
x1.5 
*** 
10000 
x2 
**** 
30000 
x4 
Gil Up
Effect: Increases the amount of Gil your party receives by a given percentage (see chart below)
Buy:  (none)
Sell: 1
Find: Earn 1000 GP in Gold Saucer's Wonder Square and trade it in.
Equip Effect: Luck +1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Amount of Gil Earned 
* 
 
x1.5 
** 
80000 
x2 
*** 
150000 
same as Lv. 2 
XP Up
Effect: Increases the amount of Exp. a character receives by a given percentage (see chart below)
Buy:  (none)
Sell: 1
Find: Earn 2000 GP in Gold Saucer's Wonder Square and trade it in.
Equip Effect: Luck +1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Amount of Exp. Earned 
* 
 
x1.5 
** 
60000 
x2 
*** 
150000 
same as Lv. 2 
PreEmptive
Effect: Raises chances of a preemptive attack by a given percentage (see chart below)
Buy:  (none)
Sell: 1
Find: Gold Saucer Battle Square (Costs 6400 Duel Points)
Equip Effect: Speed +2
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
5% 
** 
8000 
8% 
*** 
20000 
10% 
**** 
40000 
15% 
***** 
80000 
20% 
Enemy Lure
Effect: You get into x% more battles than usual, with x determined by the materia's level (see chart below)
Buy:  (none)
Sell: 1
Find: Gold Saucer Battle Square (costs 800 Battle Points)
Equip Effect: Luck 1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
+50% 
** 
8000 
+100% 
*** 
20000 
same as Lv.2 
Enemy Away
Effect: Decreases rate of enemy encounters by x%, where x is determined by the level of the Materia (see chart below)
Buy:  (none)
Sell: 1
Find: Win at Gold Saucer Chocobo Races (rank B, A, or S)
Equip Effect: Luck +1
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Percent Effect 
* 
 
50% 
** 
8000 
75% 
*** 
20000 
Same as Lv.2 
HP/MP Switch
Effect: Your HP and HP Max become your MP and MP Max, and viceversa. Everything that normally affects your MP now affects your HP, and viceversa. For all that it's a pain in the ass to get, by the way, this is one very, very useless Materia, apart from bragging rights.
Buy:  (none)
Sell: 1
Find: North Corel Area Materia Cave
Equip Effect: none
AP/Level Chart:
Level 
Total AP Needed 
* 
 
** 
80000 
Super Enemy All
Effect: "Attack" becomes "Slash All," and the Deathblow, Steal, Sense, Morph, and Control commands target all enemies. The effect may be used x times in any one battle, with x depending on Super EnemyAll's current level (see chart below)
Buy:  (none)
Sell: 1
Find: North Cave, Left/Down Route
Equip Effect: none
AP/Level/Percent Effect Chart:
Level 
Total AP Required 
Times Effect Can Be Used 
* 
 
1x 
** 
10000 
2x 
*** 
20000 
3x 
**** 
50000 
4x 
***** 
100000 
5x 
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