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Relics Guide

by Lassarina Aoibhell

Here is a list of the relics in Final Fantasy VI, complete with stats and descriptions. I have done my best to ensure the completeness and accuracy of this guide. If you find an error, please let me know.

Note: Names in the "Used By" column indicate that only the listed character(s) can use the Relic. Otherwise, it is assumed that everyone can use the relic.

Relics
Item Name Price Stats Effects Used By
Amulet 5000 - Protects from poison, dark, zombie -
Atlas Armlet 5000 - Raises attack power -
Back Guard 7000 - Avoids "Back Attack" and "Pincer Attack" -
Barrier Ring 500 MagPwr +2 Casts Shell when HP is low -
Beads 4000 Evade +20 Dodges attacks more easily -
Black Belt 5000 - Randomly counterattacks when attacked -
Blizzard Orb - MagPwr +5 Allows Umaro to use Blizzard spells. Nullifies Fire damage and absorbs Ice. Umaro
Charm Bangle - - Decreases chance of random encounters -
Cherub Down 6300 - Casts Float -
Coin Toss - - Changes "Slot" command to "GP Rain" Sezter
Crystal Orb - - Raises MP by 50% -
Cure Ring 8000 - Casts Regen -
Cursed Ring - - Casts Condemned on wearer, but increases defense. X-Zone x5. -
Czarina Ring 3000 - Casts Safe and Shell when HP is low Terra, Celes, Relm
Dragon Horn - - Character Jumps every turn -
Dragoon Boots 9000 - "Jump" command replaces "Fight" -
Earrings 5000 - Raises magic damage. Effect doubles when two are equipped. -
Economizer - - Cuts spell costs (including Lores) to 1 MP -
Exp. Egg - - Double experience earned -
Fairy Ring 1500 - Protects against Poison and Dark -
Fake Mustache - - Changes "Sketch" command to "Control" Relm
Gale Hairpin 8000 - Increases chance for "Preemptive Attack" -
Gauntlet - Defense +5 Hold a weapon with both hands to increase attack power -
Gem Box - - Allows wearer to cast 2 spells per turn -
Genji Glove - Defense +5 Equip a weapon to each hand -
Goggles 500 - Protects against Dark -
Gold Hairpin - - Halves MP cost of spells -
Guard Ring 5000 - Casts "Safe" -
Hero Ring - - Raises physical and magic attack power -
Hyper Wrist 8000 Vigor +?? Raises Vigor -
Jewel Ring 1000 - Protects against Petrify -
Marvel Shoes - - Creates a variety of positive status effects -
Memento Ring - - Protects against mortal magic attacks Relm, Shadow
Merit Award - - Allows wearer to equip heavy armour -
Moogle Charm - - Avoids all random encounters Mog
Muscle Belt - - Raises HP by 50% -
Mythril Glove 700 Defense +6 Casts "Safe" when HP is low -
Offering - - Attack four times with each equipped weapon -
Peace Ring 3000 - Protects against Berserk and Muddle -
Pod Bracelet - - Casts "Safe" and "Shell" -
Rage Ring - Vigor +5 Increases power of Rage attack. Absorbs Fire, nullifies Lightning Umaro
Relic Ring - - Causes Doom/Poison attacks to cure, and Cure/Life attacks to injure -
Ribbon - - Prevents all status ailments -
RunningShoes 7000 - Casts "Haste" -
Safety Bit - - Protects against mortal magic attacks -
Sneak Ring 3000 Speed +5 Increases success rate of "Steal" Locke
Sniper Sight 5000 - Increases accuracy to 100% -
Sprint Shoes 1500 - Walk faster in towns and dungeons -
Star Pendant 500 - Protects against poison -
Thief Glove - - Changes "Steal" command to "Capture Locke
Tintinabar - - Recovers HP while walking -
True Knight 1000 - Protect party members low on HP -
Wall Ring 6000 - Casts "Reflect" -
White Cape 5000 Defense +5, MagDef +5, MBlock +10 Protects against Imp and Mute -
Zephyr Cape 7000 Evade +10, MBlock +10 Evade attacks more easily -

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