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Mog
"Human-loving, fast-talking, street-smart, SLAM-dancing Moogle . . . " As fighters go, Mog is okay. His magic power is higher than his battle power, but his physical attacks are fairly good. His Dances can be useful; however, they can also be extremely irritating. For one thing, once you select the category of dance, you cannot control which dance he will choose to perform. For another thing, once a dance is successfully begun, Mog will continue to dance every turn (similar to Gau's Rage.) Personally, I find this annoying because I hate having characters that aren't under my control. As a character, I think Mog is an adorable little critter. ("The hair! Watch the hair!") His character is not as developed as some (e.g. Celes or Locke) but he does stand out as an individual. If nothing else, he is a valuable addition to your party simply because of the Moogle Charm. That little item is quite valuable in the Fanatics' Tower (particularly on your way back DOWN.) I like having Mog in my party when I'm trying to do something quickly. (Sprint Shoes + Moogle Charm + Cancel button = you get stuff done VERY fast.) Initial Equipment: Mythril Pike, Mythril Shield Mog's DancesMog learns his dances as he fights in different types of terrain around the world. Each "Dance," of which there are 8 (and that seems to be a rather popular number in this game--8 Tools, 8 Blitzes, 8 Dances, 8 SwdTechs . . . ) has 4 attacks contained within it. When you select a Dance (e.g. Love Sonata) one of the four attacks is performed at random. This can get kind of irritating, because you can be waiting a LONG time to get the right one. The Dances, and the places where they can be learned, are listed below.
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