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Weapon Abilities Guide

by Lassarina Aoibhell

Welcome to the Weapon Abilities Guide. I hope you find the information you're looking for. The abilities are listed in alphabetical order. Please do let me know if you find any mistakes!

Weapon Abilities
Ability Description Items Needed
Alchemy Doubles power of recovery items Healing Water (x4)
Capture Capture fiends for the monster arena None
Counterattack Strike back after being physically attacked Friend Sphere
Darkstrike Almost always adds Dark to attacks and skills Smoke Bomb (x20)
Darktouch Sometimes adds Dark to attacks and skills Eye Drops (x60)
Deathstrike Almost always adds Death to attacks and skills Farplane Wind (x60)
Deathtouch Sometimes adds Death to attacks and skills Farplane Shadow (x30)
Double AP Doubles amount of AP earned Megalixir (x20)
Double Overdrive Charges Overdrive gauge at double the normal rate Underdog's Secret (x30)
Evade & Counter Evade physical attack and strike back Teleport Sphere
Firestrike Adds fire element to attacks and skills Bomb Fragment (x4)
First Strike Act first at the beginning of battle Return Sphere
Gillionaire Doubles amount of Gil earned Designer Wallet (x30)
Half MP Cost Reduces MP cost of spells by half Twin Stars (x20)
Icestrike Adds ice element to attacks and skills Antarctic Wind (x4)
Initiative Raises party's chance for preemptive strike; always allows first strike if back attacked Chocobo Feather (x6)
Lightningstrike Adds lightning element to attacks and skills Electro Marble (x4)
Magic +3% Raises magic attack power by 3% Mana Sphere (x3)
Magic +5% Raises magic attack power by 5% Mana Spring (x2)
Magic +10% Raises magic attack power by 10% Blk Magic Sphere
Magic +20% Raises magic attack power by 20% Supreme Gem (x4)
Magic Booster Consumes more MP in order to increase spell's power Turbo Ether (x30)
Magic Counter Perform physical attack when attacked with magic Shining Gem (x16)
No AP No AP earned after battles None
One MP Cost Reduces MP cost of spells to one Three Stars (x20)
Overdrive -> AP Earn more AP instead of charging Overdrive gauge Door To Tomorrow (x10)
Piercing Deal normal damage to armoured enemies Lv. 2 Key Sphere
Poisonstrike Almost always adds Poison to attacks and skills Poison Fang (x24)
Poisontouch Sometimes adds Poison to attacks and skills Antidote (x99)
Sensor View enemy data during battle Ability Sphere (x2)
Silencestrike Almost always adds Silence to attacks and skills Silence Grenade (x20)
Silencetouch Sometimes adds Silence to attacks and skills Echo Screen (x60)
Sleepstrike Almost always adds Sleep to attacks and skills Dream Powder (x16)
Sleeptouch Sometimes adds Sleep to attacks and skills Sleeping Powder (x10)
Slowstrike Almost always adds Slow to attacks and skills Gold Hourglass (x30)
Slowtouch Sometimes adds Slow to attacks and skills Silver Hourglass (x16)
SOS Overdrive Charges Overdrive gauge at double speed when HP is low Gambler's Spirit (x20)
Stonestrike Almost always adds Petrify to attacks and skills Petrify Grenade (x60)
Stonetouch Sometimes adds Petrify to attacks and skills Petrify Grenade (x10)
Strength +3% Raises physical attack power by 3% Power Sphere (x3)
Strength +5% Raises physical attack power by 5% Stamina Spring (x2)
Strength +10% Raises physical attack power by 10% Skill Sphere
Strength +20% Raises physical attack power by 20% Supreme Gem (x4)
Triple AP Triples amount of AP earned Wings to Discovery (x50)
Triple Overdrive Charges Overdrive gauge at triple the normal rate Winning Formula (x30)
Waterstrike Adds water element to attacks and skills Fish Scale (x4)
Zombiestrike Almost always adds Zombie to attacks and skills Candle of Life (x30)
Zombietouch Sometimes adds Zombie to attacks and skills Holy Water (x70)

Final Fantasy X Abilities Page

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