[The RPG Place]

Main Page Reviews Characters Items Abilities Fanfics Walkthroughs Miscellaneous

Final Fantasy IX Walkthrough

Disc Two

by Lassarina Aoibhell

Greetings. Welcome to the Disc Two section of my walkthrough. As previously stated, this walkthrough is my own work. DON'T COPY IT. If you'd like to post it on your web page, you're free to do so--under three conditions. One, don't change it. Two, give me credit. Three, let me know. My email is rina@rpgplace.net. Thanks!

Key
Items and cards will be in bold.
Key items will be in red bold text.
Moogles' names will be in black bold text.
Stellazio coins will be in bold italic text.
*Please note that bosses will not be listed in the "Monsters" list for each section.
*I use "north," "south" "east" and "west" to refer to approximate directions in dungeons throughout this walkthrough. North means toward the top of the screen, south toward the bottom, east toward the right side of the screen (the player's right) and west toward the left (player's left). When on the World Map, these directions refer to compass points on the actual map.

Table of Contents
Part I: Summit Station/Quan's Dwelling
Part II: Dark City Treno
Part III: Gargan Roo
Part IV: Cleyra Trunk
Part V: Cleyra Settlement
Part VI: Alexandria
Part VII: Pinnacle Rocks
Part VIII: Lindblum
Part IX: Fossil Roo
Part X: Conde Petie
Part XI: Black Mage Village
Part XII: Mountain Path
Part XIII: Madain Sari
Part XIV: Iifa Tree
Part XV: Madain Sari Revisited
Part XVI: Iifa Tree Part Two


Part I: Summit Station/Quan's Dwelling

Items Phoenix Down, Elixir, 1610 Gil, Ether (x3)
Key Items Scorpio Stellazio
Cards None
Monsters Ghost, Mandragora, Carve Spider, Trick Sparrow, Ghost (Friendly)
Moogles Nazna
Shops Summit Station Shop, Vega Item Shop
Special Notes This section covers all the small extras between Summit Station and entering Treno.

Pause to speak to the cable car enthusiast, as his information will help you answer Ragtimer's quizzes. Then head into the station. There is a Phoenix Down near the entrance. Poke around a little and you will encounter some familiar faces. Before you get Dagger involved in the altercation between Steiner, Marcus, and Cinna, pause to speak to Nazna the moogle. You should have a letter for him. He also has a letter for you to deliver. The counter at the south end of the room is an Item Shop. Talk to Steiner, who is, naturally, having fits. Follow Marcus into the car and speak to him.

Boss: Black Waltz #3
HP 1292
Weakness None
Steal Lightning Staff, Steepled Hat
AP 5
Win None

Marcus should steal. Dagger should cast Protect and Cure, while Steiner attacks. Marcus can attack as well.

Once in South Gate, North Station, you can drop by Vega Item Shop, run by Part-Time Worker Mary. Proceed onward and you will find a fork in the road. The left-hand path will lead you back to Dali, where there's not much to find except an Elixir in the cornfield. Take the right-hand path to continue toward Treno. Hop over the gap on the bridge and check the chest below you for 1610 Gil. Keep going right.

You could head straight to Treno, but there are a few other things to do in between. Keep going past the city and through the forest beyond to reach Quan's Dwelling. You can encounter the Friendly Ghost enemy in these forests. He'll ask for an Ore. If you give it to him, you'll get 10 AP and a Hi-Potion. Not a bad exchange.

Inside Quan's Dwelling, go along the path and duck behind the large central column. Slide down the rope to get the Scorpio Stellazio and an Ether. Climb back up and check the treasure chest to the right and down to get another Ether. Go through the door at the back of this cave and climb the ladder for one last Ether. You may check outside and investigate the clock if you wish. Then, head for Treno.


Part II: Dark City Treno

Items Mythril Dagger, Power Belt, 1 Gil
Key Items Gemini Stellazio, Taurus Stellazio, Supersoft
Cards Tonberry Card, Yeti Card
Monsters Griffin
Moogles Mogrich
Shops Treno Weapon & Armor Shop, Treno Item Shop, Treno Synthesis Shop
Special Notes None

Save outside the city. I suggest that throughout this area, you view the ATEs when given the opportunity. You can learn a lot. Once inside, investigate the fountain at the left. Keep throwing in Gil (you have to do so 13 times) and you will receive the Gemini Stellazio. Head down the stairs next to the fountain and go down the ramp where Dagger was. Enter the building to the left and speak to the four-armed man to get a Power Belt. Continue left to reach the Synth Shop. Pause at the ! Icon to listen to the nobles. Leave the building and follow the path to the north. Queen Stella will give you Gil and Items for the Stellazio coins, of which you should have four. You will find one more Stellazio in Treno, so don't forget to return and give it to her. There is a chart of Stellazio and the prize you get below.

Stellazio Prize Chart
1st Coin 1,000 Gil
2nd Coin Phoenix Pinion
3rd Coin 2,000 Gil
4th Coin Blood Sword
5th Coin 5,000 Gil
6th Coin Elixir
7th Coin 10,000 Gil
8th Coin Black Belt
9th Coin 20,000 Gil
10th Coin Rosetta Ring
11th Coin 30,000 Gil
12th Coin Robe of Lords
13th Coin Hammer

Go back to the previous screen (Café Carta) and leave by the south path. This area is the entrance to the Card Stadium. I suggest moving on to the next screen and saving with Mogrich before you play any card games. Speak to the Usher at the stadium to learn about Tetra Master. There are some great cards to win here. Save often if you're doing well; you don't want to lose wonderful new cards with an "ooops!"

When you're done at the card stadium, return to the screen where you met Mogrich. The house behind him offers an optional battle, with quite nifty rewards. If you are interested in fighting this creature, equip Steiner with the Blood Sword (which you should have gotten from Queen Stella in exchange for your fourth Stellazio coin) and the HP+10% Support Ability. If you're level 14-17, you're all set. Speak to the old woman behind the counter; she runs the Weapon Shop. Tell her you want to fight the monster. The Blood Sword will keep Steiner alive and damage the Griffin quite nicely. You win a Tonberry Card for defeating it.

Leave the ship and take the north path to reach the Auction house. You can buy several nifty items here, and resell them for extra Gil around Café Carta. The chart for how much you can sell the items for is below. You can decline most people's first offer to get a better offer.

Auction Item Resale Chart
Item Buyer First Offer Second Offer
Doga's Artifact Man in Treno Synth Shop 10,000 N/A
Une's Mirror Noble in Café Carta 12,000 15,000
Griffin's Heart Adventurer outside Café Carta 8,000 10,000
Rat Tail* Adventurer outside Café Carta 20,000 25,000
Magical Fingertip** Old Man in Daguerreo Excalibur N/A

*You cannot sell the Rat Tail to the adventurer unless you have previously sold her the Griffin's Heart.
**The Magical Fingertip is not available until Disc 4.

Now head back to the screen where Mogrich is hanging out and go up the stairs at the right. Follow the path south. In the next screen, climb down the ladder on the right to get the Yeti Card and 1 Gil. Walk behind the counter of the Item Shop to get the Taurus Stellazio. Take it to Stella now. Finish up any business you have in the Auction House. If you have the cash, I recommend picking up the Pearl Rouge item. It's cheaper and easier to buy it here than to find and synth the components, especially as one component--Moonstone--is really rare.

When you're ready, go back to the screen with the Item Shop, and stay at the Inn. Go down the stairs in the Inn and speak to Marcus. Then speak to Baku. Some scenes will follow. Afterward, leave the inn and walk down. You will be in the same place where you entered Treno. Walk to the left. In the next screen, go all the way left. The treasure chest contains a Mythril Dagger. Head into the tower and speak to Dr. Tot to learn about Gaia. Pop down the ladder he reveals.


Part III: Gargan Roo

Items Chain Plate, Phoenix Down
Key Items None
Cards None
Monsters Dragonfly, Crawler
Moogles Mochos
Shops None
Special Notes None

The moogle Mochos is directly in front of you when you enter Gargan Roo. You should have a letter for him. Wander off to the left, where you will find a Chain Plate in a treasure chest. There's also a Phoenix Down. Hit the switch and return to the area where you left Dr. Tot. Take the right-hand path and head right. Follow Dr. Tot's instructions to catch the Gargant.

Boss: Ralvurahva
HP 2296
Weakness None
Steal Bone Wrist, Mythril Fork
AP None
Win None

Dagger should cast Protect on everyone and then focus on curing the party, renewing the Protect spell when necessary. Marcus should attempt to Steal the boss's items, and Steiner can simply attack. An interesting scene follows the conclusion of this battle.


Part IV: Cleyra Trunk

Items Phoenix Down, Ice Staff, Flame Staff, Magician Shoes, Ether, Tent, Needle Fork, Kupo Nut, Desert Boots, Remedy, Mythril Vest, Mythril Gloves, 980 Gil, Potion, Elixir, Hi-Potion, Gysahl Greens
Key Items None
Cards None
Monsters Dragonfly, Sand Golem, Carrion Worm, Zuu
Moogles Monev
Shops None
Blue Magic Matra Magic, White Wind, Auto-Life
Special Notes
  • Attack the Sand Golem enemies until they melt, then attack the red core. It is particularly weak against Ice spells, but attacking it while the Sand Golem is upright will result in a brutal counterattack.
  • When tapping X to get out of a sinkhole, press the analog stick in the direction opposite of where you want to land. This will ensure that you jump out to the right place.

From Burmecia, head toward the large whirling sandstorm to reach Cleyra. Pause to update your equipment. Enter the sandstorm and go forward to the top of the screen. Head right and pull the lever to open the seal. In the next area, check to the right for a Phoenix Down before continuing upward. The next screen yields an Ice Staff if you check the north side of the tree. Check just to the left of the sandpit at the bottom for Magician Shoes. Exit to the right and go up the path.

Retrieve the Ether from the chest and head down. Have Zidane put his hand into the hole. Head back out and down the path. Climb up the tree roots and go through the trunk to the left. In this new room, check the left side of the screen for a Needle Fork. Go up the slope. To the right is a Tent. Go left to save with Monev. You have a letter for him. He'll give you a Kupo Nut for delivery if you don't already have one in your inventory.

Head up into the next screen. Take the upper path to get a Flame Staff. The right-hand path leads to the next area. Cross the bridge. You'll find yourself in a large cavern full of pillars. Behind the central pillar you will find Desert Boots. Head left and up from there to get a Mythril Vest. To the right is a Remedy. Now head through the cave way at the back to acquire Mythril Gloves. Pull the switch on the pulley to make a chest available elsewhere. Go back to the room with the pillars and take left-hand exit to get a Potion. Veer up the right branch of the path to pick up an Elixir. Go back to the main path and continue left. If you get caught in one of the sinkholes, press X repeatedly to get out. Pick up the Hi-Potion and 900 Gil contained in the chests near the sinkholes, then find the ladder to the Cleyra settlement. Behind it is a hidden Gysahl Greens. Climb the ladder to reach the settlement.


Part V: Cleyra Settlement

Items 970 Gil, Phoenix Pinion (x3), Remedy (x2), Ether (x2), Ore, Thunder Gloves, Mythril Vest, Gysahl Greens, Echo Screen, 1250 Gil, Yellow Scarf, Elixir, Phoenix Down, Emerald
Key Items None
Cards Nymph Card, Zuu Card
Monsters Type B, Alexandrian Soldier
Moogles Mopli, Stiltzkin, Serino
Shops Burmecian Soldier Dan's Weapons & Armor Shop, Star Maiden Nina's Medicine Shop

Allow Kildea to show you around Cleyra. You'll need to get familiar with this town quickly. After the tour, you'll be back at the front gate. Enter the area to the right to pick up 970 Gil. Go back to the entrance and up the stairs. On the platform in the middle, you can find a Phoenix Pinion to the right. Continue up the stairs, taking the right-hand path. At the top of the stairs you can find an Ore to the right. Go up the steps to the Market Square and speak to Burmecian Soldier Dan to peruse his weapon shop. Climb halfway up the stairs to the right and search the bushes for a Remedy.

Head into the Inn (behind Dan) and check to the left for an Echo Screen. Go all the way to the right for 1250 Gil. Upstairs, check by the right-hand bed for an Ether. Talk to Mopli to save. He has a letter from Ruby. Leave the Inn and go down the stairs, then take the left-hand path. Check next to the steps in the next area for Thunder Gloves, then head up.

Star Maiden Nina runs an Item Shop in this area. Check to the right for a Phoenix Pinion. The lower center path leads back to the Market Square. Go up the right-hand stairs. To the right is an observatory. Go up the bridge to reach the cathedral. There are Gysahl Greens in the grass outside. Enter the Cathedral and check to the immediate left to find a Yellow Scarf. Speak to the guards.

Before going to the Inn, go back down to the entrance of the settlement and go into the sandy area at the right to retrieve a Silk Robe and Magician Shoes. Return to the settlement. Go into the Inn and save with Mopli. You might wish to update your equipment at this time--equip as many characters with Desert Boots as you can--then go outside and speak to Dan. Follow him down to the settlement entrance.

Boss: Antlion
HP 2938
Weakness Wind
Steal Gold Helm, Mythril Vest, Annoyntment
AP 5
Win Ether, Annoyntment

DO NOT use physical attacks against this boss. Have Freya cast Reis's Wind on her first turn, and renew it whenever necessary. Quina should use White Wind to heal the party. When the Antlion unleashes its Sandstorm attack, have Quina cast Pumpkin Head and then have Freya renew Reis's Wind. Zidane should steal and use Potions on the rest of the group. Meanwhile, have Vivi cast Blizzara repeatedly. This will be particularly effective if he has the Ice Staff equipped. When Freya isn't needed to use Reis's Wind, have her cast Lancer.

After this battle, there will be a series of scenes. Choose whatever you like during the conversations, as it doesn't particularly matter. Then take Freya up to the Cathedral. Speak to the High Priest, who will give you an Emerald. Head down to the entrance, but pause to save with Mopli. Stiltzkin is visiting, and you can pick up a Hi-Potion, Ether, and Phoenix Pinion from him for 444 Gil. Mopli has a new letter from Monev, if you're interested.

At any rate, head down to the entrance of the settlement. Once your party regroups, pause to re-equip everyone. Head down the trunk. You will fight Alexandrian soldiers, who are a pretty easy bunch to take care of. Equip the Man Eater ability on Zidane and Freya to make it go faster. When you get to the bridge, agree that there weren't enough soldiers. Then run back to Cleyra. Fight the Black Mage at the entrance. Head left and talk to Mopli. He has a letter. Make sure you save. As you run up the stairs, the Cleyrans will run in. Fight the Alexandrians and the Black Mage.

Tell the first group of people to head right. By the Inn, you will find the refugee Learie. Send her left, and fight the ensuing battle. Then send her right. At the cathedral, talk to the survivors. You'll get a Nymph Card, Elixir, Zuu Card, Ether, Phoenix Pinion, Remedy, and Phoenix Down if you saved everyone. Rest and save, and remember to update your equipment.

Boss: General Beatrix
HP 4736
Weakness Ice
Steal Ice Brand, Thunder Gloves, Phoenix Down
AP N/A
Win None

Have Vivi immediately cast Slow, and Freya use Reis's Wind. Quina should use Mighty Guard, if possible. Have Zidane focus on stealing the very nice items that the good general is carrying. As before, she will wait until you've taken off about half of her HP before she unleashes Stock Break on your party. You'll stow away on the airship. Head up the steps and eavesdrop.

Follow Vivi. Serino will appear. Give him his letter. He will give you a letter for Moodon. Save. Then head down and use the teleporters.


Part VI: Alexandria

Items Ice Brand, Tent
Key Items None
Cards None
Monsters Alexandrian Soldier, Bandersnatch, Black Mage
Moogles Mosh
Shops None
Special Notes None

You start out this scene rescuing Steiner and Marcus from the cage they are in. Use momentum to swing the cage back and forth. Marcus will coach you through it. When you're free, give Steiner some strong equipment and the Man Eater and Beast Killer abilities. Don't bother with Marcus; he won't be around long enough to worry about it. Run around the balcony to the other end and climb the ladder. You may wish to fight the soldiers along the way; they might drop the Mythril Sword Card.

Marcus will split when you reach the top of the ladder, but Zidane and the others will join Steiner. From the main courtyard, head up. Keep going up the stairs, fighting guards if necessary. In the large square area, run to the southern exit and head up the circular stairs, then north. Go straight up in the next screen, and you will end up in Brahne's chamber.

Check the purple candle. Move it and go into the secret doorway. Study the timing of the moving platform and use it to get to the two chests, which contain a Tent and an Ice Brand. Go down the spiral stairs and take the north exit.

Boss: Zorn and Thorn
HP Zorn: 4896, Thorn: 2984
Weakness Ice
Steal Zorn: Mythril Armlet, Mythril Armor; Thorn: Stardust Rod, Partisan
AP 0
Win None

Have Freya cast Reis's Wind immediately. Zidane should steal, and Steiner should attack with the Blizzara Sword. Have Vivi cast Slow on the twins, then have him cast Blizzara repeatedly. When the twins use Flare Power and Meteor Power, use a physical attack on the appropriate one to negate it. They have excellent items to steal. After the battle, retrieve Dagger and pause to speak to Mosh. He has a new letter from Kupo. Recover your party with a Tent and save. Go back up to the Queen's chamber.

Boss: Beatrix
HP 5709
Weakness Ice
Steal Survival Vest, Ice Brand, Phoenix Down
AP 0
Win None

Vivi should cast Slow, then attack with Blizzara. Freya should use Reis's Wind, and then Jump or simply use physical attacks. Zidane should steal the nice items that the lovely General is carrying, while Steiner should use the Blizzara Sword. After this battle, several things will occur.

Go back down the stairs, where you will fight a Black Mage. When controlling Beatrix and Freya, have Beatrix use Climhazzard to make your fights go faster. The Bandersnatch enemies are also weak against Fire. Make sure you drop by the chapel again, because Mosh has a letter for you to deliver. You might also wish to rest and save. Then head down to where Dagger, Steiner, and Marcus were captured before. You'll ride the Gargant.

Boss: Ralvuimago
HP 3352
Weakness Ice
Steal Oak Staff, Adaman Vest, Phoenix Down
AP 7
Win Ether

Have Dagger cast Shell and Protect, then focus on healing the party and renewing the defensive spells when necessary. Vivi should cast Slow and then attack with Blizzara, while Steiner uses the Blizzara Sword. As always, have Zidane steal repeatedly, as this boss has some nifty items.


Part VII: Pinnacle Rocks

Items The Ogre, Mythril Vest, Mythril Armlet, Peridot
Key Items None
Cards None
Monsters Sand Scorpion, Zaghnol, Seeker Bat
Moogles Monty
Shops None
Special Notes None

Ramuh has a challenge for our princess: piece together a story for him. After he vanishes, you'll find yourself on a screen with, among other things, a moogle. First, head back to the screen you just came from to get the first piece, Historian's Explanation (Hero):

Although Joseph's death was not reported to his daughter, the manner of his death speaks for itself. This is the story of a true hero.

Now head down and talk to the moogle, Monty. You have a letter for him. Rest and save if you wish. Now head up and to the left. Ramuh will appear again and give you Beginning:

Once upon a time, 33 small countries fought together against an empire. One day, a rebel troop visited a man named Joseph, who lived with his daughter. Owing a debt to the troop, he gladly accepted their plea for help. They headed for a cavern in the snow field.

Keep going and head right across the bridge. Where the ? icon appears, choose to jump down for a Mythril Armlet. Then head left. Ramuh will appear and tell you Silence:

On their way home, they fell into a trap set by a traitor. Joseph gave his life to save the troop. The troop left without telling Joseph's daughter, Nelly, about the tragedy.

Head down and toward the treasure chest. Ramuh will tell you Cooperation:

With Joseph's help, the troop defeated the adamantoise in the snowfield cavern and acquired the Goddess Bell they needed to enter the Empire's Castle.

The treasure chest contains The Ogre. Head down and run under the window in the tree (you have to sort of go behind it.) Ramuh will appear and give you Historian's Explanation (Human):

The fact that they didn't report Joseph's death to his daughter was indicative of their guilt for failing to protect him. In the end, heroes are also human.

At the far bottom of this screen is a Mythril Vest. Now head up past Monty and along the left branch to the bridge. Continue downward. Ramuh will appear, and asks you to assemble the story. The order is as follows:

  1. Beginning
  2. Cooperation
  3. Silence
  4. Human OR Hero

For assembling the story correctly, you will receive the Peridot Add-On, which teaches Dagger the Ramuh summon. Now, continue on your way to Lindblum.


Part VIII: Lindblum

Items Ether, Phoenix Pinion, Ore, 127 Gil, 340 Gil, 262 Gil, 993 Gil
Key Items World Map
Cards Lindblum Card
Monsters None
Moogles Moodon, Moonte
Shops Dragoos' Weapons Shop, Alice's Medicine Shop, Torres' Synthesis Shop, Dragon's Gate Merchant
Special Notes None

Stop by the Inn, since you probably have a letter for Moodon. He has a letter from Ruby, and has a letter he'd like you to deliver to Moonte. Now head north, farther into the business district. On this screen, check at the far north end (to the left of Card Freak Gon's house) for the Lindblum Card. Speaking of the card freak, you can find an Ether and a Phoenix Pinion in his house. Continue north to the next screen to find Minister Artania. Speak to Cid, who will give you 3,000 Gil to help you prepare.

Now it's time to shop and prepare. Alice, Dragoos, and Torres are all open for business, so shop and synth. If you don't already have a Cacusha, synth one. Also, stop by the Theater District. Pop into Michael's place to find an Ore and check the bushes outside for 127 Gil. Now head down to the Tantalus hideout, where Lowell is lingering outside. If you read Ruby's letter, talk to him and convince him to take off for Alexandria. Inside the Tantalus hideout, check the chests for 340 Gil, 262 Gil, and 993 Gil.

Head back to the Business District and speak to the man who's been patiently waiting for you in the mall. Go to the Grand Castle's base level and speak to Regent Cid, who will give you the World Map. Head toward the Dragon's Gate, where the Merchant is still willing to sell your party items. You can save with Moonte, whom you should also have a letter for.


Part IX: Fossil Roo

Items Elixir, Fairy Earrings, Ether, Lamia's Tiara, Survival Vest
Key Items: None
Cards None
Monsters Serpion, Ladybug, Ironite, Vice, Hedgehog Pie, Gigan Toad, Axolotl, Armodullahan, Abomination, Griffin, Seeker Bat, Feather Circle
Moogles Mogki, Stiltzkin, Kuppo
Shops Mogki's Mogshop, Kuppo's Mogshop, Treasure Hunter's Shop
Blue Magic Lv4 Holy, Aqua Breath, Mighty Guard, Pumpkin Head, Night, Angel's Snack, Frog Drop, White Wind, Vanish
Special Notes If you missed Blue Magic on previous trips through this area, now is a good time to pick it up. Also, now is a good opportunity to continue the Chocobo Hot & Cold mini-game, if you so choose.

Head on over to Qu's Marsh. Quina is at the Frog Pond, again. Pause to catch frogs if you wish. If you want to spend some time leveling up and learning new abilities, you might wish to leave Qu's Marsh to do so, as the enemies there get rather boring and repetitive after a while.

When you're ready to continue, enter Qu's Marsh. Where you would normally enter the grass to get to the Frog Pond, head right instead, and take the path into the grass from the next screen. Quina will run off. Follow him/her to reach Fossil Roo.

Armodullahan will begin following your party almost as soon as you enter the area. You DO NOT want it to catch you! Dodge the pendulums by sticking to the UPPER side of the path in the first screen, the LOWER side in the second, and the UPPER side in the third. Pause to wait for the pendulums if you must. Having escaped Armodullahan, though, you must now face Lani.

Boss: Lani
HP 5708
Weakness None
Steal Coral Sword, Gladius, Ether
AP 0
Win None

Immediately have Dagger cast Shell and Protect on herself. Thereafter, just have her cure herself repeatedly. As long as Dagger is alive, Lani will focus her attacks on her and leave the others alone. Zidane should steal, since Lani is carrying some pretty nice items. Have Vivi cast Bio, Fira, Blizzara and Thundara. Physical attacks will result in a powerful counterattack, so use Skills and magic instead.

When you're finished with the bounty hunter, return to Armodullahan's cage at the beginning of this area to pick up an Elixir. Then go back to where you fought Lani, down the steps and pick one of the large flowers to the left. Then find the ! icon and press X to raise the flower. Hop on the gargant, who will take you to a new area. Go toward the north exit. In the next area, head down and speak to Stiltzkin and Mogki. Stiltzkin has some items to sell you if you're interested, which you probably are. Read Mogki's mail, and save and use a Tent. You probably need one after the fight with Lani.

Go back up the steps and speak to the treasure hunter, who's pretty protective of his site but willing to point you to the way out. Go back down to where the moogles are and to the right. Pick a flower and find the ! icon to call the gargant. When he drops you off, take the exit above you to get Fairy Earrings. Go back, call the gargant, and head back. Go up through the doorway above the treasure hunter.

In this new area, call the gargant. After he drops you off, head right and hit the switch. Call the gargant again. He will now take a new path. Climb the steps and take the top path to get an Ether. Now take the lower path and flip Switch #2. Now, ride the Gargant back to Switch #1, turn it, and ride the gargant once more to the area above the treasure hunter. Head down to Mogki and Stiltzkin, and catch the gargant in the area to the right of them.

The gargant will drop you off by another treasure hunter, who runs a fairly nice shop. Head up the stairs and flip Switch #4. Ride the gargant again. Go down and to the right. You must climb the wall in this area. To avoid getting knocked down by the water, stay directly under the spouts. Get to the cave in the upper part of the right hand wall and speak to the treasure hunter who is digging. He will let you dig in exchange for a Potion, so take him up on his offer. Go all the way to the right and chip at the pile of boulders to free Kuppo. He runs a Mogshop and will, of course, let you rest and save. You can dig up random small treasures in this area, although it may take several tries in one area to find one.

When you get bored, return the treasure hunter's tools and take the path at the right for a Survival Vest. Then go back to the vine-covered wall. Climb to the switch at the upper-left and push it, then drop down to the bottom and take the lower right-hand exit. Call the gargant, who will carry you out of Fossil Roo.


Part X: Conde Petie

Items 2700 Gil, Phoenix Pinion, 1800 Gil
Key Items None
Cards None
Monsters Griffin, Cactuar, Zaghnol, Goblin Mage
Moogles Mogmatt
Shops Grocery Store Medicines, Goldpiler's Weapons Shop
Blue Magic Goblin Punch, Matra Magic, 1,000 Needles, White Wind

You'll probably want to rest and save, since your party may be in rough shape from the journey through Fossil Roo. Your goal is the building set up on the high bridge, but there are a few other things to do in the area. You might want to poke around with Choco, since there is a Chocograph site or two in the area. Also, there is a Qu's Marsh, with a fresh crop of frogs for Quina. At any rate, you must circle around the area to reach the building. Once inside, there is 2700 Gil immediately behind the guard at the entrance. Head to the right, where you can meet Mogmatt. He has a letter for you to deliver to Suzuna. This area is also the Item Shop, if you need to stock up. In the corner of the stairs you will find a Phoenix Pinion. Head up the steps, where you'll find Vivi. Take the north-west exit. To your left is the Inn, where you can find 1800 Gil. Head out to the hallway again.

Now take the right-hand exit. You'll be back in the entranceway. Go right to the Grocer's and you'll find Vivi, again. After the discussion, head right twice, then out the north exit. This area is the weapon shop. Stop at the Inn and rest if you wish. Then depart and head for the large forest.


Part XI: The Black Mage Village

Items Elixir, Gysahl Greens, Ether, 843 Gil, 2000 Gil, Black Belt
Key Items Virgo Stellazio
Cards None
Monsters Zemzelett, Myconid
Moogles Mogryo
Shops No. 163's Medicine Shop, No. 239's Weapon & Armor Shop, Black Cat Synthesis Shop
Blue Magic White Wind, Mighty Guard
Special Notes The "Monsters" and "Blue Magic" listings only cover the actual journey to the Black Mage Village, not the monsters you can encounter on the nearby plains and forest. You can encounter a new Friendly Monster, the Color Ladybug, in the forest outside the Black Mage Village, in addition to the ubiquitous Ragtimer. The Color Ladybug wants 2 Ore, and will give you 20 AP and an Ether in return.

The Black Mage Village is the raised, greener section of the large forest near Conde Petie. Use X to enter. Once inside, read the signs to find your way. Remember, one of the inhabitants of Conde Petie told you that they live so deep in the forest that there are no owls. Therefore, take the direction that indicates "Where there are no owls."

In the village, the house on the left is a weapon shop, with an Elixir hidden outside. Head to the right to find the moogle Mogryo, who has a letter for Mocchi. In the building next to him, you'll find both Quina and some Gysahl Greens. Head back to the entrance screen. Head up the stairs in the center. To the right is the Item Shop, which has an Ether hidden on the left side. Across the bridge from there is the Inn, which has the Virgo Stellazio hidden on the far right side.

Head around the front of the item shop and continue on to the left. This is the synth shop, where you'll find Dagger. Climb the ladder and check the rooftop for 843 Gil. Back in the shop, there's 2000 Gil to the left of the ladder, somewhat invisible behind the Black Mage. Leave the shop and head left. After visiting the cemetery, go back to the Inn and rest. You'll see a number of scenes. In the morning, head back to Conde Petie.


Part XII: Mountain Path

Items Remedy, Tent, Ether, Moonstone
Key Items Blue Stone, Red Stone, Yellow Stone, Green Stone
Cards None
Monsters Gnoll, Ochu, Troll
Moogles Mogmatt, Suzuna, Stiltzkin
Shops Grocery Store Medicine Shop, Goldpiler's Weapons Shop
Special Notes This covers both the events in Conde Petie and the subsequent journey over the Mountain Path.

Back in Conde Petie, go to the Weapon shop and attempt to leave. You will be told to speak to His Holiness. Head over to the corridor outside the Inn. Have Vivi and Quina get married as well. Then depart toward the Mountain Path, where you will meet Eiko. She knows absolutely no abilities. You might wish to start her out with the weakest armour so that she can start learning the early abilities. She'll pick them up quickly, and you can upgrade her equipment as she does so.

Once you're ready to move on, climb up the slope to your left and climb the vine. The treasure chest contains a Remedy. Go right until you find a statue, and remove the Blue Stone. Go back to where you entered the path. Head to the right until you see another vine you can climb--this time, down. Head left on the low ledge until you find another statue, containing a Red Stone. There's a treasure chest nearby with a Tent.

Return to the main path and continue to the right. You'll find the moogles Suzuna and Stiltzkin. You should have a letter for Suzuna. Stiltzkin will offer to sell you more items. Save. Climb the ladder to the left and cross the giant tree root to your right.

Boss: Hilgigars
HP 8106
Weakness Thunder
Steal Fairy Flute, Mythril Fork, Phoenix Down
AP 9
Win Elixir, Tent

Have Eiko or Dagger cast Float on the party. Zidane should attempt to steal this boss's items, as usual, but the Fairy Flute is REALLY hard to get. I once had my party with Eiko constantly casting Float and Cure and Dagger and Vivi using physical attacks while Zidane just used Steal over and over again, and I managed to kill the boss before I could steal the flute. If you can steal it, good for you, but don't drive yourself up a wall if you can't. At any rate, have Dagger summon Ramuh and Vivi cast Bio or Thundara.

After the battle, check the statue for a Yellow Stone. Head to the right and take the bottom path to find the Green Stone and an Ether. Return to where Suzuna was and take the right-hand path. Place the four stones in the statue here to get a Moonstone. Go back to the fork in in the road and continue right until you leave the Mountain Path area.


Part XIII: Madain Sari

Items Tent, Ore, Phoenix Pinion
Key Items Libra Stellazio, Kirman Coffee
Cards None
Monsters Blazer Beetle, Goblin Mage, Troll, Yeti, Green Yeti (Friendly)
Moogles Morrison, Chimomo, Mocha, Mimoza, Momatose
Shops Morrison's Mogshop
Blue Magic Limit Glove, Pumpkin Head, Goblin Punch, Vanish
Special Notes The enemy and Blue Magic lists cover the area outside Madain Sari. You can also encounter the Ragtimer in the forests nearby. The Green Yeti is actually found in the larger of the two forests outside the village, and wants 2 Ore in return for 20 AP and an Elixir.

Follow Eiko into the village and watch a series of scenes. Afterward, check to the left of where Dagger is standing for a Tent. Examine the ruined fountain nearby for the Libra Stellazio. Take the north exit. Morrison will refuse to let you into the house, but will ask you to go to the Eidolon Wall.

To make sure Eiko's cooking succeeds, send Chimomo fishing and have Mocha go get some potatoes. Make enough for eleven people, don't add an oglop, and accept Quina's help. When back in control of Zidane, head for Eiko's house, and follow Morrison to the Eidolon Wall. Dagger is near the entrance of the village. Speak to her and Morrison at the Eidolon wall, then head back to Eiko's house and enjoy the meal.

Afterward, snag the Ore and Phoenix Pinion from the nearby chests, and carry the pot to the kitchen for Eiko. On her patio, you can find Kirman Coffee. Head back in and agree to rest. There will be a short scene between Zidane and Vivi. Eiko will join your party in the morning. If you need to restock, re-enter the village and speak to Morrison. Now head for the mountain path.


Part XIV: Iifa Tree

Items Ruby, Phoenix Down, Hi-Potion, Ether, Lamia's Flute, Remedy, Elixir, Brigandine
Key Items None
Cards None
Monsters Nymph, Blazer Beetle, Troll, Goblin Mage, Yeti, Stroper, Myconid, Zombie, Dracozombie, Green Nymph (Friendly)
Moogles Mocchi
Shops None
Special Notes The Monsters list covers the area outside Madain Sari and the area outside the Iifa Tree as well as the Iifa Tree itself. The Ragtimer Mouse can be found in the forest outside the Tree, as can the Green Nymph, who wants 3 Ore in exchange for 30 AP and an Emerald.

Take the Mountain Path to reach the Iifa Tree. When you reach the crossroads on the path, take the north exit to get there. The forest outside the Iifa Tree is home to Ragtimer and the Green Nymph friendly monster. You may wish to spend some time leveling up and teaching Eiko some extra abilities. When you're ready, enter the Iifa Tree and you will see a short scene. You may poke the barrier as many times as you wish. When you're bored with that, body-slam it and then ask Eiko. You will acquire a Ruby. Proceed.

Wind your way along the roots. The mushroom-like Myconid enemies can cast Darkness on your entire party with a single attack, so you may wish to equip Bright Eyes to some of your characters. Also, the Stroper enemies can cause Petrify and Gradual Petrify, so perhaps the Jelly ability is in order. The Stropers also have plenty to steal. At any rate, after navigating the roots, you'll find the moogle Mocchi, whom you probably have a letter for.

Moving on, you should find a large circular platform. Choose to stand on it. This screen has nothing of interest. Next, take the lower-right path and pull the switch to retrieve a treasure chest containing a Phoenix Down. Head straight down for a Hi-Potion. In the next screen, slip into a niche on the right for an Ether. Then head slightly down and left for a Lamia's Flute and a Remedy. Use the south exit to move on. You will fight a few battles on the way down, and see quite a bit of conversation.

After the platform stops, pause to speak to Dagger, then head down the steps. Check the area around the bottom of the steps for an Elixir. Slightly behind the trunk on the lower platform is a Brigandine, which you should immediately equip to Zidane. Speak to Vivi, then talk to Eiko and agree to watch the water with her. Then examine the far-left edge of the platform.

Boss: Soulcage
HP 9765
Weakness None
Steal Brigandine, Magician Cloak, Oak Staff
AP 9
Win Ether, Phoenix Pinion

Zidane should steal. Eiko can either summon Carbuncle, or share healing duties with Dagger. Have Vivi use Bio, but DON'T cast Fire. It will result in a rather brutal attack against your party. If anyone gets K.O.'ed, have Eiko summon Phoenix to revive the character and damage the boss. If Zidane Trances, use Scoop Art or Stellar Circle 5 a few times. You don't really NEED anything stronger, and will just throw away MP. Enjoy the FMV. After the battle, head back to Madain Sari.


Part XV: Madain Sari Revisited

Items Survival Vest, Phoenix Down, Exploda, Elixir
Key Items Memory Earring
Cards None
Monsters See previous section on Madain Sari
Moogles Chimomo, Momatose, Morrison, Mimoza, Mocha
Shops Morrison's Mogshop
Special Notes None

Save outside the village. Head for Eiko's house and out to the patio, then down and through the doorway. After the scenes and before you go rescue Eiko, search the small room for a Survival Vest and Phoenix Down. Check Zidane's abilities and equip him with High Tide, Man Eater, and Auto-Potion. If he has the Rune Tooth equipped, then also give him Add Status. Head for the Eidolon Wall and peek inside. The moogles will give you Exploda and an Elixir. Have Morrison heal you, then go in to save Eiko.

Boss: Scarlet Hair
HP 8985
Weakness None
Steal Poison Knuckles, Ether
AP 9
Win Tent

Wait until your opponent returns to the center of the area and says "Here I go!" before attacking him. The items he carries are very easy pickings, and quite worthwhile. Zidane should trance at some point. Use his strongest Dyne ability, whatever that happens to be. Your opponent will retreat after you cause him enough damage.

After the battle, head for Eiko's house and speak to Momatose. Rest. In the morning, go out on the patio and down to the small room below. Speak to Eiko and agree to let her come with you. You'll get the Memory Earring. Leave Eiko's house and you will hear Dagger singing. Poke around until the ! icon appears. Prepare for sap and memories.

As you're leaving the village, Amarant will join your party. You'll then have to select your party members. I recommend Eiko and Amarant, as both of them have a number of abilities to learn. You might also wish to keep Vivi around. You may want to spend some time leveling up before returning to the Iifa Tree. Speak to Morrison if you wish to switch party members.


Part XVI: Iifa Tree Part Two

Items Aquamarine
Key Items None
Cards None
Monsters Stroper, Myconid, Mistodon
Moogles Mocchi
Shops None
Special Notes You'll probably want to consider equipping everyone in your party with the Insomniac ability.

After Kuja appears, head into the Iifa Tree. You'll be given a couple of chances to change your party. I typically choose Zidane, Dagger, Eiko and Amarant. You will fight a series of simple battles and see a few scenes.

You must run down a long tree root after Dagger, pursued by some enemies. Mocchi is at the very top of the root, and you can save your game with him. Then run down the root to avoid as many battles as possible. At the bottom, Dagger will receive an Aquamarine. Enjoy the ensuing scenes.

Disc Three Walkthrough

Lassarina Aoibhell's Contributor Page

The RPG Place is © Lassarina Aoibhell, 1998-2005. The games featured on this site are copyright the companies who made them and the webmaster is in no way affiliated with these companies or games. All original work on this site, however--guides, reviews, fanfiction, etc--is copyright its author and may not be posted without the author's permission; refer to the recent Supreme Court decision about electronic publishing of news articles without the journalist's consent. If you would like to use material from this site, please contact the author of the material in question.