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Final Fantasy IX WalkthroughDisc Oneby Lassarina Aoibhell Greetings and welcome to the beginning of my Final Fantasy IX walkthrough. I have done my best to make this the most complete and correct walkthrough I could. I have also tried very hard to ensure that there will be no spoilers, except the unavoidable ones inherent in writing a walkthrough. I spent over 250 hours of my personal time working on this, so PLEASE do not copy it! If you would like to post it on your page--unaltered--give me credit and email me at rina@rpgplace.net. All that said, on with the walkthrough. Key Table of Contents Part I: Prima Vista
The game starts with a beautiful FMV. When you are in control of Zidane, head to the north end of this room for a Potion and 47 Gil. Then light the candle. You will fight Baku, from whom you can steal a series of nifty items: a Potion, a Wrist, and a Mage Masher. After the fight, you'll meet with Baku. All you have to do in this scene is remember which royal female you're supposed to kidnap. (That would be Garnet.) If you choose the option of kidnapping Queen Brahne 64 times, Ruby will jump into the conversation, but otherwise there's not much point to getting it wrong. Part II: Alexandria
You'll be in control of a new character now. Head back in the direction you originally came from for a Lizard Man Card, Sahagin Card, Potion, and Zombie Card. Now move on to the next screen (where you started out.) The house to the immediate right has a Potion by the table and a Fang Card in the bureau in the attic. At the corner of the bed you can find 9 Gil. Outside, go straight across the street for another Potion. Farther along and to the left (just past the man in brown) is yet another Potion. Go to the next screen. Check the grass to the right for 33 Gil. In the bar, you'll find a Potion, Flan Card, and 27 Gil. Search the grass at the left for a Goblin Card, then continue to the left. In this new screen, the Item Shop (to your right) is not open for business, but you can find 38 Gil hidden inside. Head up to get to the next screen. The ticket booth is in the center. Ask the ticket master about Alexandria, the play, Garnet, and Brahne if you so desire. When your curiosity is satisfied, show him your ticket. After some conversation, you'll receive Goblin, Fang, and Skeleton Cards. Now, to the right is the Synthesist's Shop. There is an Ether hidden inside. The Weapon Shop, also on this block, is not open. Search near the castle entrance for a Phoenix Pinion. The Inn is on the other side of the area. Near the inn is a group of three girls playing jump rope. They will invite Vivi to join them. There is a certain rhythm to this mini-game, and you can win prizes for completing a certain number of jumps, as seen below:
Head into the alley near the girls and you will encounter a grumpy sign maker and a character identified as "Rat Kid." Refuse to be his slave. Go back into the main Square and speak to Hippaul, who is near the castle entrance. Return to the alley and speak to Rat Kid again. This time, agree to be his slave. Hurry along after him as he runs off with the ladder. Investigate the next screen to find Eye Drops. Talk to the boy on the dock. He is looking for his cat. If you'd like to help him out, go all the way back to the very first screen (the Memorial Square) to find her. Enter the bell tower, where you will find the Moogles Kupo and Stiltzkin.. Ask Kupo about Mognet, and agree to carry letters for him. You might wish to save your game at this point, as it will be quite a while before you encounter another opportunity to do so. Climb up the ladder after Rat Kid and follow him across the roofs. When the flimsy wooden bridge falls, check the chimney to the left for 29 Gil. Go up. Where Puck turned left, go north and check the chimney to the left for 92 Gil. Then follow Puck. During the play, the "SFX" commands will do no damage in battle, but they are interesting to watch. Take out the guards first, then handle Baku/King Leo. In the ensuing sword fight, you must follow Blank's lead by pressing the appropriate buttons quickly. The more nobles you impress, the more Gil you will get. Queen Brahne will be impressed if you impress enough nobles. There is an additional side benefit to doing well in the sword fight: the more nobles you impress, the better an item Steiner will get slightly later in this scene. The chart relating impressed nobles to the item you get is below:
Part III: Alexandria Castle
As Zidane, run straight up the stairs. When you encounter the hooded girl, select the option to check her face. As Steiner, run down to the armory, where you will find two Knights of Pluto. Order them to get out, and search near the door for a Phoenix Down. Speak to Mosh to save if you wish. Head out of the armory into the hall and through the north door. To the right, there are some cooks. To the left, you will find a third Pluto Knight. Give him his orders as well, though he doesn't immediately follow them. You can try a bit of the food if you like. As you're leaving, you'll run into a fourth Knight of Pluto. Head down the stairs. To the left, in the library, is another Pluto Knight. Now run out into the courtyard, where you will find the sixth Pluto Knight by the water. Go to the left and nag the amorous Knight there. There is a door north of Steiner; go through it and climb the circular staircase, where you will find the eighth and final Knight of Pluto. If you have spoken to all the others, he will give you an Elixir. Back on the Prima Vista, head to the right. After you fall into the Engine Room, face the metal structure and turn the wheel left and right. You'll receive a Phoenix Down and Phoenix Pinion. Head through the door to your left and get back up on the stage. You will fight Steiner three times in a row.
The first of these three fights takes place in the hold of the Prima Vista. Steal Steiner's items, then attack. The second fight will take place on stage, and will involve two of the Knights of Pluto as well. Zidane and Marcus should attack; Vivi should cast Fire; Garnet is your party's medic. There will be a dramatic FMV, and then the third fight. Ignore the Bomb monster and concentrate on Steiner, using the same tactics as in the second fight. Part IV: Evil Forest
View the ATE and save with Mosco. There is a Phoenix Down in the boxes by the Trumpeter and Conductor. Head through the tree trunk to find Vivi. You will fight the Prison Cage.
The Prison Cage has some items definitely worth stealing. It will occasionally absorb Garnet's HP, so use Potions to keep her alive. Zidane will automatically trance. Use his Free Energy Dyne attack--that way, you can both conserve MP and be sure you won't injure Garnet. Since you will fight this enemy again, go ahead and use your Trance to attack. After you defeat it, the Prison Cage will run off with Garnet, and you will fight it again. This time, Vivi lends his aid. Have him cast Fire repeatedly, and have Zidane Steal until you've gotten all of Prison Cage's items. Then blast it repeatedly with physical attacks from Zidane and Fire attacks from Vivi. back on the Prima Vista after this battle, speak to Baku. There is a pair of Bronze Gloves on the bridge. You can see three ATE's. Go down the stairs and speak to Blank, then visit Vivi. In the room where Vivi is resting, you can find an Ether and 116 Gil. Leave his room and select the option that will have you search for Garnet. Talk to Blank and go left, then speak to Marcus and go down. At the top of this room is a Rubber Helm. Go to the right to find Baku. After he walks away, search where he was standing for a Potion, and then follow him. Talk to him to begin the fight.
Baku has good items to steal, and can be taken down with repeated physical attacks. Use Potions to heal Zidane if his HP gets too low. This isn't a difficult fight. After the battle with Baku, go up to the room where Steiner is and speak to him. He will join you; make sure you update his equipment. There is an Ether at the bottom of the screen in this room, and a Wrist in the room to the right. Go to visit Vivi and get him to join your party, and then head back to the room where you fought Baku. Head down and talk to Blank, who will give you Blank's Medicine. There is a Leather Hat to his left. Outside, save with Mosco. (If you need rest, you can rest in the room where you found Vivi.) Talk to Mosco and choose "Mognet" to see a letter from Ruby, back in Alexandria. Head into the forest again. Where you fought the Prison Cage, go into the hole. Head left to see the river, then go to the right. Use the spring to restore your HP and MP. There is a moogle named Monty here. You should have a letter for him. If you select the Mognet option again, he will have a letter from Stiltzkin. It's time to move on and meet the monarch of the Evil Forest.
Zidane should concentrate on stealing, and then on attacking. Steiner should use his Fire Sword and Vivi should cast Fire repeatedly. When Blank joins your party, have him attack. After the plant uses its Pollen attack, use Eye Drops to cure affected party members. It is more important to remove the Darkness condition from Zidane, Steiner, and Blank than from Vivi, as Vivi is attacking with magic, which is not affected by Darkness. After you defeat the Plant Brain, enjoy the FMV. You'll receive the Continental Map from Blank. Later, after Mogster gives you a quick tutorial, you'll receive the Moogle Flute. Your next destination is the Ice Cavern, which is south of the forest. However, first go west to North Gate, where you can purchase some items. In North Gate you can find Eye Drops to the left and a Potion. On the way to the Ice Cavern, you may wish to try and level up. Part V: Ice Cavern
The Ice Cavern is awfully pretty for a dungeon, in my opinion. From the entrance, to up and to the left. Jump down at the ! icon to retrieve a Tent from the treasure chest. Hop back up and continue up along the path. In the next screen, go right and examine the wall. Vivi will exert some Fire magic to melt it, enabling you to obtain the Ether hidden behind it. Go to the left, but don't go up the steps just yet. There is a small path to the right of the steps; run along it for a Potion. Then come back and go up the steps. Take the left hand path in the next room and melt the wall to get an Elixir. Head down and cross the chunk of ice to the upper ledge for a Potion. Go back down and poke around the base of that chunk of ice until the ! icon appears. Press X to have Vivi move it, and go along it again to pick up a Mage Masher. Equip this to Zidane promptly, as it is not only more powerful than his initial equip Dagger, but will be invaluable very shortly. This room's exit is up and to the right. In the next room, the treasure chest to your right is a Phoenix Down. Take the left hand path and melt the wall to get a Leather Wrist. Now head up. When the path divides, take the left-hand fork and free Mois. Despite his attitude, he'll let you use a tent and save. After doing so, go back to the previous room, and take the right-hand path this time.
Steal, steal, and steal! These enemies have some nifty items, particularly the Mythril Dagger that the Sealion is carrying. If Zidane Trances, use Tidal Flame to inflict large amounts of damage. Keep his HP high with Potions. This is not a difficult fight. Afterward, go back to retrieve your companions, then follow the path upward to get out. Part VI: Frontier Village Dali
After leaving the Ice Cavern, head on over to South Gate. If you select all of the guard's options at least once, Part-Time Worker Mary will offer to sell your crew some medicines. Having concluded your business in South Gate, head to Observatory Mountain, which is the large lumpy thing near the village. Speak to Morrid, who will mention that he's very interested in gourmet coffee. Keep this in mind. To the right of the steps outside, you can find 135 Gil. You may go up to the observatory point if you're curios, but there is nothing there. There is a Hi-Potion hidden in the brown contraption in front of Morrid's house. In this area there's the chance you will encounter the Friendly Mu, the first of a series of Friendly Monsters. It is to your benefit to appease his request for Ore--though you won't see the benefit till much, much, much later. Now head to Dali. Make sure you save outside. You'll stay the night at the Inn. When you wake up, it seems Zidane has overslept. Poke around the room to find an Antidote and a Potion. You can view a number of ATEs here. Speak to Gumo the moogle, who will save your game. Step back into the room where you slept for a moment, and then return to the front room to view another ATE. Leave the Inn and head across the street to shop. You can choose to compliment Dagger on her efforts. I usually do, because she's trying her best. After you leave the shop, you can peek in on Dagger trying out her new mode of speech by peering in the shop window. The next house on the left is the Mayor's. For a public servant, he's really rather rude. Now go speak to Vivi, and investigate the windmill near him. Step behind the turning part of the windmill to get the Aries Stellazio, the first in a long series you'll collect over the course of the game. You can climb up to the loft if you wish, but you can't get to the treasures at this time. Now head back to the Inn and talk to Dagger. If you need items, drop by the Pub to the right of the windmill on your way to the Inn. After speaking to Dagger, head over to where you last saw Vivi. Slip into the windmill and examine the large grey lump that the miller was previously guarding. Choose to go down the ladder. At the bottom is a treasure chest containing 156 Gil. Move on to the next room and observe the scene there. In the pavilion where the two men were conversing, you can find a Potion. Across the room, against the fence, is a chest containing Eye Drops. Investigate the barrel to release Kumop, and then hop up the crates to get an Ether. Examine the pulley and choose "kick it" to get another Potion. In the next room, poke around to the right to get a Leather Wrist. Then head back to the entrance and climb up on the boxes to get an Iron Helm. You can hop down off the far end of the box stack. Moving on, you'll need to free Vivi. The treasure chest to the left contains 95 Gil. Open the door near the treasure chest to fight two Ghosts. Inside the room you'll find a Phoenix Down, Potion, and to the far right, Phoenix Pinion. There isn't much more to see here. Go back to the room where you liberated Vivi and cross the bridge at the left side of the screen. You'll soon switch to Steiner's viewpoint. As Steiner, follow Morrid and talk to him. One thing leads to another; be prepared for a boss fight.
This boss has some nifty items to steal. Beyond that, beware: although his weakness is Fire, he will retaliate strongly against any magic except Blizzard. Have Vivi cast Blizzard repeatedly and Steiner use the Blizzard Sword. Zidane should steal, and attack once he's gotten both items. Have Dagger cast Protect and Cure on your party. Afterward, take the lovely Princess's advice and rest at the Inn. You might also wish to save your game. Then go back to the Cargo Ship. Once on board, investigate the engine, then go up to the bridge.
Have Zidane steal, Vivi cast Thunder, Steiner use Thunder Sword, and Dagger heal the party. When he floats, stop attacking him. Vivi's Double Black Trance will be useful, if you can get it. After, enjoy the nifty FMV. Part VII: Lindblum
When your party arrives in Lindblum follow the minister, Artania. Speak to the Regent. Zidane will wander into town after lunch and meet Freya, a friend from his past. The next day, Dagger and Cid will speak together. The scene then cuts to Zidane, and Mogster will give a brief tutorial about synthing. In the room to the right of Zidane's, you will find the moogle Moodon. He has a letter for you. Downstairs, you can find 163 Gil near the statue of the Bobo bird. Outside the Inn, the path leading "down" leads out of the city, which is not a good place to be just now. Across the street is the Air Cab station. Head in there to see another ATE, during which you'll acquire a Kupo Nut. You could go straight to the Theater District now, but there's plenty of shopping to be done around here, so why not do that first? Head up from the Air Cab station. You can speak to Grandma Pickle if you like . The door next to the fish shack leads to a card player's house. You can find a Hi-Potion and an Echo Screen there. Play a few games if you wish. It is to your advantage to build a strong deck, as you will need it later in the game. Take the left-hand exit from this screen to investigate the Church. Under the trees outside is a Tent. Inside, climb the ladder into the loft and head right to find a Leather Plate. Go back to the area where you met Grandma Pickles and take the right-hand north exit. To the left, above Grandma Potpourri, you will find the weapon shop. Check out the swords on the north wall for a bit of FF déja vu. Back in the marketplace, the northern door leads to the Item Shop. The exit on the far left will lead you to the synth shop, where you can find Silver Gloves behind the counter. Now, head back to the Air Cab station and fly to the Industrial District. There are all sorts of items to be found here. As soon as you leave the Air Cab station, head slightly left and down for a Leather Wrist. Now go right and up the steps. You'll find the little café Zidane went to before, except that this time, it's sans Freya. Outside, to the right of the pub entrance, you can find a Bronze Vest. Head north and into the house to get a Mimic Card and a Steepled Hat from the loft. Now it's time to head to the Theater District; however, you may wish to drop by the Inn in the Business District to save with Moodon. Nearly everyone in the Theater District plays cards, so you can certainly build up your deck in this area. Check the house to the right for an Ore, and the bushes just outside it for 127 Gil. Head down the steps at the far left. The big building here is the Tantalus Headquarters, but bypass it for the moment and go down the stairs to the theater. Lowell, the superstar, will run from his adoring fans. Trail him back to the house where you found the Ore and speak to him to get his Autograph. Search the rest of the room to get the Moogle Suit. Now head to Tantalus. You'll see an ATE. After you talk to Lucella and Bunce, raid the chests for 68 Gil, 282 Gil, and 97 Gil. Climb the ladder and examine the bed to pick up the Mini-Burmecia. Now it's time to go to the castle itself. When you reach the room with the fountain, head up the stairs on the right and into the first door, where you will find a Glass Armlet, Ether, and Mogki. Speak to Mogki to get a letter for Atla. Go back to the room with the fountain, where you will hear Dagger's voice. Attempt to leave by the lower exit, and the guards will stop you from getting on the lift. Go back toward the guest room, but instead go down the stairs outside it and speak to the sleepy guard on the couch. You'll get his uniform. Go back to the lift and ride it to the upper level. Head left and go around the engine and up the stairs. There's a nice little scene--a series of them, actually. Look around with the telescope when given the chance; it will mark a few locations on the map for your later use. In preparation for the hunt, equip Zidane with his best weapon (probably The Ogre) and the Beast Killer ability. Get onto the Air Cab and travel from district to district, kicking ass as you go. The bar at the top of the screen will keep track of who's winning. No matter who wins, you will get the Master of the Hunt award. The other prizes are as follows:
Afterward, the party receives some bad news. Make sure you're all stocked up before you leave. Then take the castle lift to the Base Level. Take the right car to get to the Serpent's Gate, where you can find a Wyerd Card. Then take the left car to the Dragon's Gate. Speak to Moonte and save. There's also a merchant nearby who is willing to sell to your party. Part VIII: Qu's Marsh and Chocobo's Forest
Enter the gourd-shaped marsh north of Lindblum and head through the first screen. Pause to speak to the moogles if you wish, then head into the high grass. Catch a frog by walking up to it and pressing X. Present it to the creature in pink. Agree to let Quina join your party. It is to your advantage to pause and catch some frogs here, as the number of frogs you have caught will affect the power of his/her Frog Drop spell. For best results, leave one male and one female frog in the pond, as well as the Golden Frog if it's there. This will let the pond repopulate faster. You also acquire nice little prizes for catching the frogs. Both types of enemies in this area can be Eaten to teach Quina Blue Magic, so be sure to start building his/her abilities. Due east of Qu's Marsh, there is a small round forest. This is Chocobo's Forest. Here, you can begin to play the intensely addictive and very useful Chocobo Hot & Cold game. Eventually this game allows you to acquire many very powerful weapons, pieces of armour, cards, and other nifty things, so it's well worth your time and money. When you're finished playing with Choco, head to South Gate. In South Gate, you'll find an Ether and the Moccha Coffee. Since there is a recovery spring here, you may wish to level up in the area, using the spring to recover. There is plenty of Blue Magic for Quina to learn. At this point, my characters were around level 15, to give you a reference point. Part IX: Gizamaluke's Grotto
Due north of Qu's Marsh is Gizamaluke's Grotto. Once inside, go to the right and speak to the dying Burmecian soldier, who will give you a Gizamaluke Bell. Go left and ring the bell at the door. The bell will open the door, then shatter. In the next room, you'll encounter Zorn, Thorn, and some Black Mages. You will fight the Black Mages, after which Zorn and Thorn will run away. Head up and fight more Black Mages, for which you will receive another Gizamaluke Bell. Go up the stairs and use the bell on the left-hand door, the small one. Run around this path and speak to the Burmecian Soldier, who will give you yet another Gizamaluke Bell. On your way back, pause at the corner to pick up a Bronze Vest. Use the bell to open the lower right-hand door. As you circle around the staircase in this next room, watch carefully for the ! icon to pick up Mythril Gloves for Freya and a Magus Hat for Vivi. Walk up to the large bell, where you will encounter a frantic moogle. Give her the Kupo Nut. Take the Gizamaluke Bell from the treasure chest, and follow them through the right-hand door. Speak to Mogmi to rest and save your game. Speak to Moguta and agree that you like Kupo Nuts. As you start to leave, he will stop you, and give you the Holy Bell. Go back to where you rescued him and through the last door.
Start this fight out by having Zidane use Soul Blade to blind Gizamaluke. Then he should put all his focus into stealing, as this boss has some really nice items. Vivi should Focus to raise his magic power, then cast lots of Thunder. Have Freya Jump continuously, and use Quina to administer Potions to the others. You might also wish to have him/her cast Mighty Guard to protect against the boss's powerful attacks. Part X: Grand Citadel South Gate
Immediately to the left as Steiner enters, you will find a chest containing a Multina Racket. Speak to the worker at the far left, then speak to the engineer. Answer when he addresses you. Speak to Part-Time Worker Mary and console her. Then head for the alley. You will be stopped and given the Gate Pass. You cannot get to the treasure chest atop the wagon at this time, but never fear, you will be back later. Head into the alley and get Dagger out of the pickle bag. Make sure you update her equipment immediately. Speak to Grimo, who would like you to carry a letter. The chest near him contains a Potion. Get on the cable car and choose to depart, then pick a seat. Part XI: Burmecia, Realm of Eternal Rain
After you leave Gizamaluke's Grotto, pop into North Gate for a Hi-Potion and a Tent. Once back on the plains, look for a large desert featuring an even larger tornado. There are chocobo tracks in the area, not to mention one of the Chocograph treasures, Healing Shore. Keep close to the mountains and you'll reach your next destination: Burmecia. Once inside the city, check the overturned cart to the right for the Cancer Stellazio. Head north. You will encounter Zorn, Thorn, and some Black Mages. Go through the door to the left. Immediately to the right is a Soft. To the left there is a Potion. Head up the steps. There is a large gap. Go back out to the courtyard and up the stairs to the right. Behind the staircase is a Soft. The treasure chest at the end of the balcony contains a Mimic enemy. Kill off the Magic Vice it calls as quickly as possible, because the Magic Vice will steal from you. After defeating the Mimic, head through the door and continue straight across the terrace. The balcony will fall if you attempt to run to the treasure chest; instead, WALK across to get Germinas Boots. The balcony will topple on your way back. Head back down into the courtyard and re-enter on the left side. Move across the newly restored balcony and fight the Mimic in that treasure chest, then continue through the door. You should be in what appears to be a young child's room. Exit to the right and jump across the balcony. Speak to the Burmecian soldier to your right, then poke around the bed for a Protection Bell. There is an Ether behind the bookcase on the left. Go back out to the balcony, down and around, then up the stairs to the right-hand door. Go out to the upper courtyard and ring the bell to open the door. Go through the central door on the lower level and rescue the Burmecians. Go up the stairs and cross the balcony to the left-hand doorway. The chests to the right contain Phoenix Down and a Tent. The treasure chest on the far right contains a Mimic. Go through the doors. The left hand door will lead to a Mythril Spear for Freya. Back outside, head through the right-hand door to find the moogle Atla. She runs a Mogshop and you should have a letter for her. If you deliver it as you were asked, you should get a Kupo Nut. In the chest behind her you'll find a Lightning Staff. You'll probably wish to purchase the items Stiltzkin has; they're good ones. Head out and along the path. When you're given the option, choose to leave Freya alone. A lengthy scene will follow.
Have Quina cast Mighty Guard, and Freya use Reis's Wind. Have Zidane steal and focus on healing your party. You are not going to win this fight no matter how you try, so just try to keep your group alive long enough to pick up the better items that Beatrix has. She is going to target Vivi, so your main effort will be to keep him alive. After a while she'll use Stock Break on your party, reducing everyone's HP to 1. The battle ends, and a few more things will go on before you see the screen telling you to insert Disc Two. Lassarina Aoibhell's Contributor Page The RPG Place is © Lassarina Aoibhell, 1998-2005. The games featured on this site are copyright the companies who made them and the webmaster is in no way affiliated with these companies or games. All original work on this site, however--guides, reviews, fanfiction, etc--is copyright its author and may not be posted without the author's permission; refer to the recent Supreme Court decision about electronic publishing of news articles without the journalist's consent. If you would like to use material from this site, please contact the author of the material in question. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||