World Of Balance Walkthrough
by Lassarina Aoibhell
Here's all of my, if I may say, considerable knowledge about the World of Balance. If you have any questions, or if you know about some information I don't have, do e-mail me. I'd love to hear from you.
Part I: Magitek Armor
Start a new game. Enjoy the opening story and the cinema scene. Once you enter Narshe, go straight up until you reach the mines. You'll fight some guards on the way. Once in the mines, go up. You'll see a Save Point on the left (for those of you who are totally new to this, it's the blue glowing thing.) Save here, then continue heading up. At the gate you'll encounter a monster named Whelk.
Part II: Narshe Mines
Items: Elixir, Phoenix Down, Sleeping Bag (x2), Tonic, Tincture
You'll wake up in a house. Talk to the man. Here Terra will remember her name. You can change her name if you wish, but just so you know, in this walkthrough we will use the names that come with the characters. You can get confused if you change the name, but hey, whatever floats your boat. There'll be a short cinema scene. You'll find yourself behind Arvis's house. (In his house, in the clock, there is an Elixir. You will find that many clocks harbor Elixirs. However, you may not be able to access the Elixir until later in the game; frankly, I don't remember.)
Walk to the left. You'll be on a bridge high above the ground. Cross the bridge to reach the mines. Remember to check out all the little corners of the mine for treasure chests. Eventually you'll run into the Narshe guards and Terra will fall through the floor. You'll catch a brief glimpse of her memories of the Empire. A cinema scene in Arvis's house will follow, where you'll meet Locke. He will go through the mines to find Terra, and the Moogles will help him defend her. You cannot let the Imperial soldiers reach Terra. Use Mog's Dances, and have Locke fight rather than steal, unless you're using GG/GS codes that have him on Level 99, 'cause your healing options are severely limited without Miss Terra Branford. When all the soldiers wandering through the room have been killed, go down and fight the Marshal.
Part III: Figaro
Items: Phoenix Down, Soft, Tonic, Antidote
The castle is in the middle of the desert. (Use the little white map in the lower right-hand corner of the screen to help you navigate. You're the red dot. The white dots are places you'll need to be throughout your journey. When you're standing on top of a white dot, you've reached whatever is there.) Go straight up through the castle and talk to Edgar, then explore the castle. When you come out of the throne room, go either right or left, then up. You'll find a treasure chest, and you can go up on the roof. Come back down into the room in front of the throne room. The two doors below you are shops. At the one selling Tools, buy a Noise Blaster and a Bio Blaster. Buy whatever Items you need at the other shop. Then head down. You'll be on the second story of the castle, outside.
Go down the stairs and you'll come to a place with two sets of double doors, one on the right and one on the left. Go into the one on the left. Sleep at the Inn if you wish (it's free) and talk to the women, then go down the staircase. You'll end up outside. There's a building to the left. Go in, and talk to the woman and the little girl. The woman will tell you about Sabin, Edgar's brother. Explore the rest of the castle as you please. Now go back to the throne room and talk to Edgar again. After Kefka leaves, go down and into the set of double doors on the right. Talk to the men in the library, then go down the staircase. You'll find Locke in the building to your right. Talk to him, then get some sleep. There will be another cinema scene.
Part IV: South Figaro
Items: (South Figaro) Tonic (x3), Soft, Antidote, Eyedrop, Green Cherry, Warp Stone, Phoenix Down
When you wake up, Kefka will still be there, arguing with Edgar. When you fight the Magitek Armor, make sure Terra uses Magic (either Fire or Cure, it doesn't matter which.) Edgar and Locke have a very interesting reaction. Continue southeast to Figaro Cave. Once in the cave, DO NOT OPEN ANY TREASURE CHESTS! (No, I'm not crazy. You'll be back later, and the treasures will be better.) Go to South Figaro. If you wander on into the Pub, you meet a very interesting character by the name of Shadow, who according to King Edgar of Freak-aro "would slit his mama's throat for a nickel!" Ah, capitalism. Ain't it grand. Anyway, buy as many weapons etc. as you can. If you run out of money, there's a nearby forest where you can fight. If you level up quite a bit, Terra will learn Drain. It's a nice spell, but a bit pricey MP-wise at this point in the game.
Part V: Mount Koltz
Items:Tonic, Guardian, Atlas Armlet, Tent (x2)
Go north to the cabin. Check out the cabinet on the back wall, the stove, and the flowers. There's a Tonic in the bucket next to the stove. Edgar will comment that the dishes, the tea, and the flowers were "his favorite." Then go east, to Mt. Koltz. You should be able to get to Vargas on your own. (If not, e-mail me.)
Part VI: Returners' Hideout
Items: Phoenix Down (x2), Antidote, Tincture, True Knight, Air Lancet, White Cape, Green Cherry, Potion
Save on the Save Point, then walk around inside the Hideout. There's a shop in the southern room. In the north room, the one full of boxes, walk behind the group of boxes to your right so you are between the boxes and the wall. Go down and to the right. You'll find a secret passage that leads to a treasure chest. Then go outside and talk to Banon. Say "no" three times, then finally agree, to get a Genji Glove. (If you say "yes" before then, you'll only get a Gauntlet. Now, I actually use the Genji Glove, but the Gauntlet sits around collecting figurative dust. But hey, your choice!) There will be a short discussion scene. Locke will be sent to South Figaro to stop the Empire, while Terra, Sabin, Edgar, and Banon journey down the Lete River. Put Banon in the back row.
Part VII: Lete River
Journey down the Lete River. At the first intersection there is a trick you can use to gain major experience; it's in the "Secrets" link (which isn't actually up yet, email us if you're that interested.) Keep going until you reach Ultros, saving at each Save Point.
Part VIII: Scenarios
Items: Rune Edge
Terra, Edgar, and Banon must complete their journey down the Lete River. This is the shortest and simplest scenario. I suggest you do this one first. In Narshe, go to the secret entrance to the mines (head left from the classroom) and go up through the mines. When you come to a room full of rocks where a light runs around, follow the light exactly. Then go through the door at the top of the screen. Head left and then down into the first door, which takes you to the Moogle Village. Talk to them, then head to the left and down to get the Rune Edge. You should recognize the place where you come out--it's near the first save point. Unequip everyone as soon as you're out of the mine to make your life much easier later, and then all you have to do is go to the left to get to Arvis' house. End of story.
Items: Hyper Wrist, Running Shoes, 500 GP, 1000 GP, 1500 GP, Tincture, Elixir (x2), Iron Armor, Heavy Shield, Regal Cutlass, X-Potion, Ribbon, Ether, Earrings
Locke is in South Figaro, and now he has to get out. Talk to Duncan's wife (the house by the place where Locke is hiding.) Then go to the Item Shop and talk to the merchant standing in the corner. He'll fight you, but DON'T attack him. Instead, Steal from him. You'll get his clothes, turning a merchant into a "B.Day Suit" with a loincloth to preserve modesty and avoid pissing off Jerry Falwell. Now go to the cafe through the old man's house (the one who was a servant for the richest man in town). Go down to the room where the merchant lives and fight him to get his cider. Now take it to the old man's house. He'll tell you to give his grandson the password, but he's forgotten what it is. We have no such problem. Look at the choices and try to guess it on your own. . . . Stumped? Jeez . . . the password is "Courage." Go through the passage to the rich man's house.
Walk behind the bookcase in the drafty room. When it asks you if you want to change clothes, say "These are fine," then walk down. You'll find a basement with treasures. Come back up. Behind the first door on the right, you'll find General Celes. Free her, and take the key from the guard. Save in the next room and make sure to equip Celes. Continue through the passage, heading right. At the last door, wind the clock that isn't ticking. The cabinet will move. Go through the door that was behind it. Go to the right, then down. Open the chest. Go back up and walk through the thin part of the wall. At the narrow corridor, go up, to the right, then down, then to the left to get a treasure chest. Go back the way you came, then walk straight down. Once you're hidden within the wall, go left, then down again. You may have to adjust where you are, but I swear there really is a hidden passage there. You'll find a staircase that leads to a room full of treasure chests.
Go back to where you entered the wall, then continue down through the passage. The first passage that leads off to the right is useless. At the bottom of the downward passage is a treasure chest. The second passage on the right is a staircase leading up, which FINALLY gets you out of here. You'll end up behind Duncan's house. Avoid the soldier and get out. Return to the Figaro Cave. This time, you can open the treasure chests. Make sure to get healed at the Recovery Spring. As you try to leave, TunnelArmr will attack.
Items:Star Pendant, Mythril Glove, Green Beret (x2), Earrings, Hyper Wrist, Phoenix Down (x2), Sniper Sight, Elixir (x2) Diving Helmet, X-Potion
Okay, this is a long one. The river will toss you up near a house. Go in and talk to Shadow (that would be the guy in dark clothes standing next to the well. Y'know, the assassin from South Figaro.) Take him as a partner. Talk to the old man (he's kinda crazy, so be warned. But it's funny to see the reactions when he determines "why you're here.") Having heard him call you about 4 different kinds of repairman, leave and head east, then south until you get to the Imperial Base. In each tent, walk around within the small circle that shows where you are, and you'll find treasures. The one that is stuck will give you a choice. Kick it. There's a short cinema scene. (I hate this, it always makes me sniffle.)
Fight Kefka, following him and talking to him each time he runs off. Then the scene will switch to Cyan. Fight the Sergeant. When Cyan charges into the Imperial Base and starts fighting, have Sabin and Shadow help him. Escape the base in Magitek Armor, then head south to the Phantom Forest. You'll eventually reach the Phantom Train (oh joy, a ghost train. Lovely. All the dear departed meandering around. Oh, I think I'm being haunted. Hang on a second . . . Okay, ghosties all gone. On with the business at hand.)
Go into the caboose of the train and save, then talk to the Impresario and the Ghost. Continue on, heading to the left. When you talk to ghosts, some will want to join you, some fight, and some run an Item shop. It all depends. Eventually all the little ghosties will come after you chanting "No Escape . . . No Escape . . ." To detach the cars, go into the car and flip the switch. After the cars detach, go back in and pull the switch again. The wall will open. Save, then continue. In the dining car, Sabin will have a meal. If your other characters need healing, go back, sit in the chair, and say "Yes" when the waiter asks. Go into the first room of the next car, and go to the treasure chest. Fight Siegfried. You'll beat him, but he's a poor loser, so he'll take the treasure and escape. The next room isn't important. In the following car, talk to the Impresario (he would be the guy in uniform.) In the second room there are 4 treasure chests. The one farthest to the left has a monster in it, but when you beat him, he'll give you a Hyper Wrist. In the next car, use a Tent and save your game. Then go to the Engine Room. Pull the left and right switches down, leaving the center one up. Then go outside and walk left so you walk up the side of the engine. Press the switch at the smokestack. You'll fight the train.
Now go south to Crescent Mountain. Get Gau's stolen underwater breathing device and jump into the Serpent Trench. If flashing yellow arrows come up on the screen, DON'T PRESS ANY BUTTONS! In the first cave, go right to get an X-Potion, then left and up to return to the Trench. In the second cave, go left, then up and through the doorway. Go left and down to stand on the switch, then go to where the water was before and stand on the circle. Go up to the treasure chest, then down and to the left to leave. Then you'll be in Nikeah. There's an amusing little scene when you talk to the dancer in the Cafe. Buy anything you need in the outdoor market, then take the ferry to South Figaro.
Part IX: Narshe
Items: Elixir, Wall Ring, Sneak Ring, Hyper Wrist, Thief Knife, Earrings, 5000 GP
In Narshe, there's a cinema scene. Then you'll gear up to fight in three groups. I suggest grouping Cyan, Gau, and Locke together. Then pair Celes and Sabin. Edgar and Terra will make up the last group. After you defeat all the moving soldiers, take Edgar and Terra down to fight the one in front of Kefka. Have Edgar use AutoCrossbow and Terra cast Fire. Then take Celes and Sabin to fight Kefka.
Part X: Figaro
When you get to Figaro, put Edgar in the front of the party. If you do this you can buy Items and Tools within Figaro Castle for half-price. Make sure you buy a Flash and a Drill, and talk to all the guards. There'll be a cinema scene where you'll learn all about Sabin and Edgar's past (only if they're both in your party.) It's such a tearjerker. Sleep in the Inn, then go down and talk to the old man in charge of the Engine Room. Tell him to take you to Kohlingen.
Part XI: Kohlingen
Items:Elixir, Green Beret, Hero Ring
Before heading into the town, walk north. There is a small, isolated house where a crazy guy dreams of the Coliseum he will one day build. I got news for him: The Colosseum was already built, it's in Rome, and it's falling apart. So much for his dream. Anyway, in the pot you will find a Hero Ring, which is an awesome Relic. Then head south once more. Talk to everyone in Kohlingen. When you go to the house in the northwest part of town, you'll learn about Rachel (only if Locke's in your party though.) Then go to the house in the northeast part of town. Talk to the old crazy guy. There's a Green Beret in the treasure chest in the main room (go outside and around back of the house, then walk down to come in the back door. Reverse to get out.) You'll find Shadow in the Cafe, but he won't join you. Buy whatever stuff you need here.
Part XII: Jidoor
Items: Tincture (the pot in Owzer's house.)
Now head to Jidoor. Talk to everyone there. In this town you'll find excellent weapons, armor, and Relics. You can check out the paintings in Owzer's house for a laugh. Your next stop is Zozo, to the north, on the east side of the mountain range. I suggest walking rather than taking a Chocobo. Later, when you get to the Southern Continent, you'll want all the money you can get your paws on, so it's better to start collecting it now!
Part XIII: Zozo
Items: Tonic, Thief Glove, Tincture (x2), Potion, Fire Knuckle, Chain Saw, X-Potion, Running Shoes
In Zozo, only one man tells the truth. He's the one who says, "This town is dangerous!" He'll be the one near the building marked "Inn." Go there first. Inside you'll find a clock. Walk up to it and press X/A. Enter 6:10:50. The wall will move and you'll find the Chainsaw at the top of the staircase. Now go to the Cafe. Go up the staircase and through the door at the right. You'll be outside. Go up the stairs and into the right-hand door (the left is rusted shut) to find a Tincture. Now head to the Relic shop. Go up the staircase and outside. Then go up and through the door above you. Follow the guys in line up the staircase. Once outside, go up PAST the open doorway (you'll come back later.) In the room behind the closed door, you'll find the Thief Glove, which I just love. I think it's great. (Not to mention the man who uses it . . . )
Anyway, go back down to the open doorway and go in, then press left on the + Control pad. You'll jump over to the next building. Jump left again, then go into the door to your left. Walk up to the second break in the wall and go left up the staircase. Go outside and up the steps, then jump right (between buildings) twice. Go up the steps and into the door, where you'll find lots of stairs to climb. At the top of the third staircase, go left, then out the door below you. Go up. In the first room you'll find a Fire Knuckle for Sabin. The guy in orange will fight you.
Part XIV: The Opera!
Now it's time to head back to Jidoor. Go to Owzer's house (the huge one in the far north) and talk to the Impresario, then read the letter. You'll learn about Setzer. Buy anything you need, then head south to the Opera House. (The Auction House here in Jidoor has great items, like the Espers Golem and Zoneseek, but you can't buy anything just now--wait till you get to the World of Ruin!) Before you enter the Opera House (like, when you're standing at the door), take off ALL of Celes's equipment, Espers, etc. and put Sprint Shoes on Locke, then equip everyone but Celes with a Relic to protect against Dark. Go into the Opera House and view the cinema scene, where Celes will end up posing as Maria. Read the script when Locke visits her (you can't advance if you don't) but you don't have to memorize it, I'll provide what you need to know. Go out and sing the song. Occasionally you'll have to choose the next line. Here's the song, with stars to indicate the lines you will choose:
**Oh my hero, so far away now
After the song is done, Draco will appear. Talk to him. He'll say, "Come, Maria! Follow my lead!" Follow him around the tower (you can walk right through him--it's kinda neat) speaking to him each time he stops. Eventually he'll laugh and disappear. Press X/A next to the flowers to pick them up, then walk up to the high tower. The opera continues. When you become Locke again, read Ultros' letter. After you talk to the Impresario, go to the man in the room above the balcony (to the right.) Do what he says. Then go back down and to the left room. Move along the rails above the stage. Avoid the little moving blobs if you can, because if they touch you, you'll have to fight. When you reach Ultros, press A. You'll all fall to the stage, where you'll battle Ultros.
Part XV: The Southern Continent
Albrook:(Items)Tincture, Elixir, Potion, Warp Stone (Shops) Items, Weapons, Armor, Relics, Inn
Part XVI: Vector
Items:Flame Sabre, X-Potion, Tincture, Thunder Blade, Remedy, Dragoon Boots, Gold Shield, Tent, Gold Armor, Gold Helmet, Blizzard, Zephyr Cape
Go to all the shops in Vector (but don't sleep at the Inn--they'll steal your money!) In the narrow building, the old woman will ask you to pledge your allegiance to the Empire. Naturally, you'll refuse. She'll call out guards to fight you. Once you beat them, she'll give you Recovery Spring water and encouragement. Visit her whenever you need healing. Okay, now go up the stairs to the big building, the Cafe. Talk to everyone in there to get some cool gossip, most notably about Kefka and Leo. Finally, talk to the old man by the railroad tracks. He'll help you sneak into Vector. Once inside, there'll be a treasure chest below you. Go down the right hand tube to get it! Now go back and down the left-hand tube. Go on the conveyor belt to your right. Once you get off it, there'll be a treasure chest to your right, and one below you.
Go up the tube and get the treasure chest by riding the platform up, then use the conveyor belt to get back. Having done all this, get on the next conveyor belt. Go left, down, left, and up the stairs. Go up along this passage to a door, behind which is a treasure chest. Go back down to the door, and there will be a treasure chest below the stairs. Go right, up the stairs, and hop on the belt with the M-Tek Armor. There's a short cinema scene with Kefka (man, that guy pisses me off.) Use the platform to go up and get the treasure chest. Then go down. A little to the left go down again (you'll see a door way at the bottom of the screen.) There's a hidden treasure chest against the left-hand wall of this little alcove containing a Gold Armor. Come out and go all the way left, down for a treasure chest, up, and back onto the conveyor belt with the M-Tek Armor. This time when you come into the room where you saw Kefka, ride the conveyor belt down. Save in the room behind the left-hand door, then talk to the Espers. You'll fight them.
Part XVII: Prepare for the Cave
Items: Gold Hairpin (Optional), Drill (3000 GP), Sraphim Magicite (3000 GP)
At this point, having Terra in your party is crucial. Take her and whomever else you like to Narshe, where you'll see a cinema scene. The shops all have new stuff, so go shopping. Having survived Vector, GPs should be the least of your worries. Go to the house where you got all the old man's treasures. Follow Lone Wolf the Pickpocket up into the snowfields, where you get a choice: save him or Mog. Either way, you'll get a Gold Hairpin later, and you'll get Mog later, but the long-term benefits favor getting Mog now. You can pick up Edgar's newest tool, the Drill, in Figaro Castle, and the Sraphim Esper in Tzen (although at 3000 GP, it's a bit steep; you can always wait for the World of Ruin when it will only cost 30.) Now get on the airship and go to the southern continent.
Part XVIII: The Cave to the Sealed Gate
Items: Assassin, Tempest, Coin Toss, X-Potion, Ether (x3), Genji Glove, Tent, Elixir, Magicite (x3), Atma Weapon
Land next to the Imperial base. Once again, I repeat: if you do not have Terra in your party, you're going to go through all of this for nothing and then you'll have to go do it all again, and then you'll be really annoyed,so I'm trying to save you time and trouble here. However, this cave is a good place to get Exp, so if you have weak characters, you might want to go through a couple of times. Zip right through the Imperial base, because there's nothing here to interest you just now. Enter the Cave to the Sealed Gate. In the right-hand side of the first room is a treasure chest. The next room has a treasure chest at the bottom and a door to the right. The third room is going to require the use of two eyes and half a brain, as well as some ability to correlate what you see into what you should do. But then, nobody reading this should have a problem with any of that. Hopefully.
In the following room you'll go to the right and down to get a treasure chest. Go back and go under the bridge. Go up the slanted rock wall and onto the bridge, where you'll need to pull the switch. Go up under the rock wall to get a Genji Glove (use this Relic for Cyan with two strong swords. Later you can attach the Offering Relic as well for an 8-hit attack.) Go back now and up the ladder on the far side of the bridge. Go up and pull the right-hand switch to fight a Ninja (oh, come on, he's not that tough. Only 1650 HP. You can do it.)
After you beat the Ninja, pull the left-hand switch. A door will open. Inside you'll find a Save Point and a treasure chest. Having saved and done the Tent thing and all that, go across the next bridge, again pulling the switch on your way. Go down the ladder, then all the way down, left, and then up to get a treasure chest. Then go right. Once you are inside the wall, go up, right, up, left, up, right (sounds like a Blitz combination to me), to get a treasure chest. You may have to fiddle with the controls a little but I swear there is a way to make this work. Head right, avoiding the switches, and go up the bridge for a treasure chest. Flip the switch. Go down, again avoiding the switch at the bottom of the ladder/bridge/whatever it is. Go all the way down, left, then up on the rise. Stand on the switch to open a door. Inside this room you'll find the Atma Weapon, which is an extremely powerful sword. Give it to whoever has the most HP. Alternatively, though, you probably should give it to Terra, no matter her HP, because I find she is the best with it regardless of how high her HP is. Oh, yeah, and don't give it to Celes if you want to be able to use Runic. The Atma Weapon doesn't work with Runic. That said, go right from the door after you get the treasures, then up. Pull the switch. Go right--oh, and don't pull the switch because it won't help you--then go up to get another treasure chest. Go down and slightly right, then go through the next room. You'll see a cinema scene, have a fight with Kefka, the Espers will go berserk, and suddenly you have a whole new set of problems. When you're in control of your party again, go down and through the yellow door at the bottom of the room, then up, left, and down, to leave the Cave to the Sealed Gate.
Part XIX: The Emperor's Banquet
Items: Gale Hairpin, Revivify, Tincture, Back Guard, Potion
Get on the airship. It will crash near Maranda. In the forest near Maranda, you can find a Chocobo stable to get a quick ride, or just walk to Vector and make sure you save outside!!! You'll talk to Gestahl, who will tell you that the war is over. Talk to the soldiers, using Sprint Shoes plus the cancel button [O or B] (or better yet, the GG code for Mega Sprint Shoes) to move really fast. There are 24 soldiers and you must talk to at least 22 of them before time runs out. If you don't, reset the game and try again. Oh, and don't try to talk to Kefka. It wastes your time. Having done that, you'll have a banquet with Gestahl. The appropriate responses are below.
Gestahl asks for a toast.
Okay, now he'll give you a chance to ask questions. Ask all three. I suggest asking them in the order they appear, but for heaven's sake don't forget which one you asked first! Oh, and DON'T ask any twice! (You lose 10 points each time you do . . . not good.) After you've asked all the questions, agree to talk about Espers. When he asks, tell him, "The Espers went too far!" Next he'll ask you what question you asked first. Be sure you reply correctly. When he suggests that you take a break, agree.
Go talk to the soldier at the far left of the table. He'll ask you to fight. Agree. Use all your strongest skills and you'll beat the 3 Sp. Forces. The banquet resumes.
Part XX: Visit the Airship
Okay, having collected the stuff from the Imperial Base, go to the Airship. (Yeah, yeah, quit griping. I know it's a bloody long way to walk and too many battles, but just think of the exp. you're getting. Or, equip the Charm Bangle. Supposedly it keeps you from fighting too many battles . . . I don't know.) Go to the room in the Airship that has the moving engine parts and talk to Setzer. You'll learn about Daryl, who's important in the World of Ruin. Now go to Albrook. You'll sail to Crescent Island with Celes, Shadow, and General Leo. There are a few interesting cinema scenes (as well as some beautiful music) along the way!
Part XXI: Thamasa
Items: Eyedrop, Phoenix Down, Green Cherry, Soft, Echo Screen, Fire Rod, Ice Rod
At Crescent Island, make your way northeast to Thamasa. There's a large house on the east edge of town, and a smaller house behind it and to the right. DON'T go into that smaller house! As you walk around town, you'll see a mother use Cure Magic and a little boy use Fire. Once you've seen everyone and talked to them all, go to the house I mentioned before. Talk to Strago. In the upstairs room of his house is a Memento Ring (it's in the left-hand wall--Walk up to it and press "X" (or "A") in different places until you find it.) Buy weapons and armor and Relics (including at least 10 Ice Rods!) and make sure you talk to everyone, especially the old woman in the Item shop. Then sleep in the Inn (where, fortunately, the innkeeper decided to lower his rates after learning of your convo with Strago . . . otherwise, it might've been a Tent beneath the stars yet again.) During the night the big house will catch fire. Shadow won't join you, but fight your way though the the house, avoiding the little flames (I know, easier said than done). You'll run into a Flame Eater at the top.
Part XXII: The Esper Cave
Items: Heal Rod, X-Potion, Chocobo Suit, Tabby Suit
Go west to the Esper Cave. Get the treasures, then go to the right and save. Then talk to the three statues from left to right! Go back and you'll fight Ultros (doesn't this freak ever give up?!)
Part XXIII: The Floating Continent
Items: Murasame, Beret, Elixir
Now go to the Floating Continent. Take whichever characters you like BUT DON'T INCLUDE CELES IN YOUR PARTY! I truly do have a reason for saying this, especially since she's one of my favorite characters. As you approach the Continent, the IAF (Imperial Air Force) decides that they don't want you to get there, not no way, not no how. Just wander around the airship, fighting random battles. Hey, what's that purple glob? It's a bird, it's a plane, it's Superman . . . oh, no, just Ultros. Ewww. And this time, he brought a little buddy. So, here we go YET AGAIN!
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